[MISSION] Nox - Rusted Remnants

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Rusted Remnants

Judges present: Myself, Ciaran (you!), DaMeister, Seelpit

Team comp: Soldier, Demoman, Engineer, Scout

Demo: https://us-testing.moonlight.tf:27107/de...23.dem.zip

Overall, better and better. A few small buffs and changes to the bots and subwaves and it should be fine as is.

W1

- The wave in its entirety is fine, though you could add Support Limited onto the Scouts in the last subwave.


W2

- The wave was also fine, though the Loch Giants can be replaced with something else since they didn't bring much firepower on. Giant Bowmen can do the trick for that.


W4

- The wave in itself was okay, though since the first tank came in unsupported, it was almost instantly melted. You can let the robots spawn first instead of the tank itself being the first thing to come by.

W5

- The Gas Pyros also kind of didn't bring much in terms of firepower (even with double afterburn damage). You could potentially make them hybrid, to give them some form of close-range interaction rather than just majority of the classes (and sentry) being able to block it.
Alternatively, you can also just switch them to Giant Dragon Fury Pyros instead.
[Image: yjlNbE5.jpeg]
(This post was last modified: 05-21-2022, 10:50 PM by Mo.)

Messages In This Thread
[MISSION] Nox - Rusted Remnants - by Ciaran - 03-19-2022, 04:53 AM
RE: [MISSION] Nox - Rusted Remnants - by eyes - 03-19-2022, 10:23 PM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 03-20-2022, 12:28 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-17-2022, 03:24 AM
RE: [MISSION] Nox - Rusted Remnants - by ✪ Purple Heart - 05-21-2022, 10:48 PM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 02:32 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 06:48 PM



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