[MISSION] Nox - Rusted Remnants

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Rusted Remnants

Judges present: Myself, Averagegamer, Randomguy

Team comp: Soldier, Scout, Engineer, Pyro

Demo: https://us-testing.moonlight.tf:27107/de...67.dem.zip

Overall, it's in a good spot, just some changes here and there can make the mission a little more difficult than it what it offers currently.

General

- Sprinkle some Mission Support Snipers and Spies a little more on certain waves. While we weren't struggling as much, a bit of pressure from those two supports can help out certain waves that do need it.

- This is an experimental/optional suggestion and would require some testing, but some subwaves (if not most), could just simply have a WaitForAllSpawned, since it's mainly waiting out on the subwaves to finish and what not (albeit we had two players with over 200 ping). You're more than welcomed to test out how it goes and see if it flows well.


W1

- The AlwaysFire on the Pyros are way too good at area denial against certain classes early on, though as for now it wouldn't hurt to RandomChoice certain pyros for them to not have AlwaysFire.

- The second subwave felt more like a damage farm than anything, since none of the bots ever actually did anything. Consider adding or replacing some of the commons with something a little stronger.

- While it is the first wave, the Giant Stickybomb Demos posed very little threat let alone damage anybody. You could replace them with a Giant Rapid Fire Demoman instead to give them better pushing power.

W2

- The Soldiers in the beginning plowed through us relatively quickly, I suggest lowering the MaxActive to 8 so that the field itself wouldn't be polluted with projectile hell this early on.

Additionally, if there would be any straggling during tests for this implementation, you can add a WaitForAllSpawned onto that first subwave in case that issue occurs.

W4

- The last subwave can be given a WaitForAllSpawned, since they really didn't pose much of a threat and waiting for everything to be dead on the other subwave slows the wave down considerably.

- This is mainly a nitpick but the Kritzkrieg medics can be renamed to Big Heal Kritzkriegs, since the soldiers were considerably bulky at first glance.

W6

- Reoccuring theme from Wave 1, as the Giant Sticky Demos posed very little threat and were mostly seen as a HP Sponge rather than an actual threat. Replacing them with something like a Giant Burst Fire Demo would give them that pushing power they need.

W7

randomguy :  rename to dragon furry k thx
[Image: yjlNbE5.jpeg]

Messages In This Thread
[MISSION] Nox - Rusted Remnants - by Ciaran - 03-19-2022, 04:53 AM
RE: [MISSION] Nox - Rusted Remnants - by eyes - 03-19-2022, 10:23 PM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 03-20-2022, 12:28 AM
RE: [MISSION] Nox - Rusted Remnants - by ✪ Purple Heart - 04-30-2022, 03:04 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-17-2022, 03:24 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 02:32 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 06:48 PM



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