[MISSION] Nox - Rusted Remnants

8 Replies, 6098 Views
Version 2

Changelog:

Wave 2
- To prevent the American Army™ moment from happening again, I lowered the spawncount of soldiers to 2 and lowered spawn time from 4 seconds to just 3. Also lowered MaxActive from 12 to 10.
- Slowed down scout spawns by an entire second. Note that the last giant demo being alone was due to the maxactive + getting pushed back to hatch thanks to bomb path/sentry slip-ups.

Wave 3
- Since it's just an optional opinion I'd like to see how the bowmen fare on another judging run due to robots prioritizing PDA as mentioned. Considering replacing them with punchies if this subwave still isn't fun but that might be too weak, unsure what to really do for these fellas.

Wave 6
- Unstacked the Colonel icons
- Swapped the cola popper icons

Messages In This Thread
[MISSION] Nox - Rusted Remnants - by Ciaran - 03-19-2022, 04:53 AM
RE: [MISSION] Nox - Rusted Remnants - by eyes - 03-19-2022, 10:23 PM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 03-20-2022, 12:28 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-17-2022, 03:24 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 02:32 AM
RE: [MISSION] Nox - Rusted Remnants - by Ciaran - 05-23-2022, 06:48 PM



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