Overkill v4:
Changelog:
Wave 1: increased maxactive and spawnrate on last subwave support
Wave 2: replaced shotgun heavies with hard ai pyros (airblast disabled)
Replaced holiday heavies with crit gru heavies.
Wave 3: Slightly increased 2nd tank hp.
Wave 4-5: unchanged
Wave 6: increased boss damage and fire rate (fuck heavy), gsoldiers are now all main spawn, first gmed now pops, removed first gscout squad, reduced tank hp by 1k each.
wave 7: Slightly decreased boss hp and increased first tank hp, removed hyper soldiers, made multiple changes to improve pacing.
Changelog:
Wave 1: increased maxactive and spawnrate on last subwave support
Wave 2: replaced shotgun heavies with hard ai pyros (airblast disabled)
Replaced holiday heavies with crit gru heavies.
Wave 3: Slightly increased 2nd tank hp.
Wave 4-5: unchanged
Wave 6: increased boss damage and fire rate (fuck heavy), gsoldiers are now all main spawn, first gmed now pops, removed first gscout squad, reduced tank hp by 1k each.
wave 7: Slightly decreased boss hp and increased first tank hp, removed hyper soldiers, made multiple changes to improve pacing.
(This post was last modified: 05-30-2022, 05:21 PM by Package O' Lies.)