[MISSION] Dockyard - Overkill

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Overkill v4:

Changelog:

Wave 1: increased maxactive and spawnrate on last subwave support

Wave 2: replaced shotgun heavies with hard ai pyros (airblast disabled)
Replaced holiday heavies with crit gru heavies.

Wave 3: Slightly increased 2nd tank hp.

Wave 4-5: unchanged

Wave 6: increased boss damage and fire rate (fuck heavy), gsoldiers are now all main spawn, first gmed now pops, removed first gscout squad, reduced tank hp by 1k each.

wave 7: Slightly decreased boss hp and increased first tank hp, removed hyper soldiers, made multiple changes to improve pacing.


Attached Files
.pop   mvm_dockyard_rc7_exp_overkill.pop (Size: 71.25 KB / Downloads: 12)
(This post was last modified: 05-30-2022, 05:21 PM by Package O' Lies.)

Messages In This Thread
RE: [MISSION] Dockyard - Overkill - by Ciaran - 03-17-2022, 07:40 PM
RE: [MISSION] Dockyard - Overkill - by Yoovy - 05-21-2022, 08:38 PM
RE: [MISSION] Dockyard - Overkill - by Package O' Lies - 05-23-2022, 02:32 AM



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