[MISSION] Downpour - Retaliation

3 Replies, 3025 Views
Judges Present: Package O' Lies, CreatorForce, WildJayDogG03
Demo: https://us-testing.moonlight.tf:27107/de...53.dem.zip

No strike (First Run)

Overall: I would not reccoment using sniper_bow_multi for 2 different bots, minigiant and non minigiant rapid bowmen, only causes confusion (sniper_bow_spammer exists if you'd rather use that)

W1: the wave overall extremely weak to any form of aoe due to the bulk of the wave being commons (especially with high starting cash), It would probably best to add more giant soldiers throughout the wave

W2: The tank health is ridiculous this early on and causes the wave to be significantly more difficult than w1, could cut off about 10k, make gauntlets support limited due to straggling.

W3: Nothing in the 2nd subwave has much killing power making it fairly weak, maybe use a stronger bot than gdemos at this point.

W4: heavy_deflector_giant is not a valve icon and needs to be uploaded to the servers. the constant spam from the boss is fairly annoying, It could be potentially reworked into more of a rocketwall/rain type thing (no instant reload though pls).
Replace crit scouts at the end with bat scouts (crit or non crit), hard ai crit scouts still absolutely shred players at this point, causing a major difficulty spike.

W5: last 2 gheavies fall behind the conch spam, potentially causing dragging if you get pushed.

W6: good wave
(This post was last modified: 03-15-2022, 04:04 PM by Pineapple Medals Bot.)

Messages In This Thread
[MISSION] Downpour - Retaliation - by eyes - 03-14-2022, 12:10 AM
RE: [MISSION] Downpour - Retaliation - by Package O' Lies - 03-15-2022, 05:36 AM
RE: [MISSION] Downpour - Retaliation - by eyes - 03-18-2022, 10:53 PM



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