[MISSION] Havana - Rogue Gallery

7 Replies, 5514 Views
Strikes no longer exist so :p

Demo: https://us-testing.moonlight.tf:27107/de...69.dem.zip

Judges present: Package O' Lies, Randomguy, Averagegamer

Class lineup: pyro, engi, scout

Wave 1: the latter half of the wave has very little range or damage output, making it fairly weak even with the sheer amount of bots active, especially against engi/sniper/heavy. I would suggest replacing the scorch pyros with soldiers or some other decently powerful ranged bot/bots.

Wave 2: the dfury pyros are quite a bit of a difficulty spike, rather than replacing them you could reduce their totalcount by a third and increase waitbetweenspawns accordingly.

Wave 3: Remove 2 buff soldiers because straggle.

Wave 4: fine

Wave 5: beginning is extremely punishing due to the combination of uber and kritz with conch, would probably be better with just regular soldiers.

Wave 6: no issues.

Messages In This Thread
[MISSION] Havana - Rogue Gallery - by PDA Expert - 03-12-2022, 04:25 PM
RE: [MISSION] Havana - Rogue Gallery - by Ciaran - 03-17-2022, 06:27 AM
RE: [MISSION] Havana - Rogue Gallery - by Package O' Lies - 04-30-2022, 03:26 AM
RE: [MISSION] Havana - Rogue Gallery - by M1 - 05-14-2022, 10:58 PM



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