Strikes no longer exist so :p
Demo: https://us-testing.moonlight.tf:27107/de...69.dem.zip
Judges present: Package O' Lies, Randomguy, Averagegamer
Class lineup: pyro, engi, scout
Wave 1: the latter half of the wave has very little range or damage output, making it fairly weak even with the sheer amount of bots active, especially against engi/sniper/heavy. I would suggest replacing the scorch pyros with soldiers or some other decently powerful ranged bot/bots.
Wave 2: the dfury pyros are quite a bit of a difficulty spike, rather than replacing them you could reduce their totalcount by a third and increase waitbetweenspawns accordingly.
Wave 3: Remove 2 buff soldiers because straggle.
Wave 4: fine
Wave 5: beginning is extremely punishing due to the combination of uber and kritz with conch, would probably be better with just regular soldiers.
Wave 6: no issues.
Demo: https://us-testing.moonlight.tf:27107/de...69.dem.zip
Judges present: Package O' Lies, Randomguy, Averagegamer
Class lineup: pyro, engi, scout
Wave 1: the latter half of the wave has very little range or damage output, making it fairly weak even with the sheer amount of bots active, especially against engi/sniper/heavy. I would suggest replacing the scorch pyros with soldiers or some other decently powerful ranged bot/bots.
Wave 2: the dfury pyros are quite a bit of a difficulty spike, rather than replacing them you could reduce their totalcount by a third and increase waitbetweenspawns accordingly.
Wave 3: Remove 2 buff soldiers because straggle.
Wave 4: fine
Wave 5: beginning is extremely punishing due to the combination of uber and kritz with conch, would probably be better with just regular soldiers.
Wave 6: no issues.