[MISSION] Coldtown - Freezing Frenzy

8 Replies, 5844 Views
No Pass

Judges Present:
DaMeister
Seelpit
Package O' Lies

Class Lineup:
Heavy (DaMeister)
Engineer (Seelpit)
Scout (Package O' Lies)
Soldier (DaMno)

Demo: https://us-testing.moonlight.tf:27107/de...47.dem.zip

Wave 1: Replace the Rapid Fire Bowmen with Normal Bowmen. Them accompanying the GRapid Demos makes it hard to deal with when you only have $800 to work with from the start, seeing as they are relatively bulky for the earlygame.

Wave 2: Have the tank appear alongside the Steel Gauntlet subwave. It being at the beginning of the wave led to a big difficulty spike at the start, and a drop for the later parts of the wave.

Wave 3: Remove Holiday Punch Heavies. There is too much going on at once for Red to deal with it, and reducing some of the active health should rectify this.

Wave 4: Remove all Kritz Meds; give the GHeavy at the end 6 Bigheals instead

Wave 5: Change AI of SMG Snipers to Normal, the number of them in support at Hard AI made it a hitscan nightmare.

Wave 6: Make GMeds not poppable, increase delay between each Giant Heavy/GMed Combo spawn, them being poppable and coming out essentially at once led to a massive difficulty spike that we just couldn't handle.

Overall: This is not in a good state what so ever, huge difficulty spikes and difficulty pits and certain parts being practically unbearable for advanced, this is in need of some serious changes if it's going to be an advanced mission.

Extra Note: It is recommended that the next time this get tested, it should be without a sniper or beggars soldier, and should be tested on the correct servers.

Messages In This Thread
RE: [MISSION] Coldtown - Freezing Frenzy - by DaMeister - 05-24-2022, 09:27 PM



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