Oh wow, it's been a long time. Anyways here is version 2 of the mission
Changelog of V2:
- General -
- Every wave has spies support, with a different Initial/Cooldown timer
- W1 -
- Removed AlwaysCrits on the Giant Frosty Knight
- W2 -
- Replaced 3/4 Steel Gauntlets into Demoman (Normal Skill)
- Replaced Giant Charged Soldier into Giant Rapid Fire Soldier
- Replaced last subwave Demoman into Pistol Scout (Easy Skill)
- Fixed where scout cosmetic doesn’t show their head?
- W3 -
- Changed Tank pacing, Made it Maxactive 2 with WaitBetweenSpawns 40
- Removed 6 Hurty Mittens
- W4 -
- Fixed Giant Burst Demoman Attributes
- W5 -
- Made Smg Snipers Support Limited to avoid straggling
- W6 -
- Removed Red Bison Soldier due to the team recognition thinking for friendly fire
Changelog of V2:
- General -
- Every wave has spies support, with a different Initial/Cooldown timer
- W1 -
- Removed AlwaysCrits on the Giant Frosty Knight
- W2 -
- Replaced 3/4 Steel Gauntlets into Demoman (Normal Skill)
- Replaced Giant Charged Soldier into Giant Rapid Fire Soldier
- Replaced last subwave Demoman into Pistol Scout (Easy Skill)
- Fixed where scout cosmetic doesn’t show their head?
- W3 -
- Changed Tank pacing, Made it Maxactive 2 with WaitBetweenSpawns 40
- Removed 6 Hurty Mittens
- W4 -
- Fixed Giant Burst Demoman Attributes
- W5 -
- Made Smg Snipers Support Limited to avoid straggling
- W6 -
- Removed Red Bison Soldier due to the team recognition thinking for friendly fire