[MISSION] Coldtown - Freezing Frenzy

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Oh wow, it's been a long time. Anyways here is version 2 of the mission
Changelog of V2:

- General -
- Every wave has spies support, with a different Initial/Cooldown timer

- W1 -
- Removed AlwaysCrits on the Giant Frosty Knight

- W2 -
- Replaced 3/4 Steel Gauntlets into Demoman (Normal Skill)
- Replaced Giant Charged Soldier into Giant Rapid Fire Soldier
- Replaced last subwave Demoman into Pistol Scout (Easy Skill)
- Fixed where scout cosmetic doesn’t show their head?

- W3 -
- Changed Tank pacing, Made it Maxactive 2 with WaitBetweenSpawns 40
- Removed 6 Hurty Mittens

- W4 -
- Fixed Giant Burst Demoman Attributes

- W5 -
- Made Smg Snipers Support Limited to avoid straggling

- W6 -
- Removed Red Bison Soldier due to the team recognition thinking for friendly fire


Attached Files
.pop   mvm_coldtown_rc1f_adv_freezing_frenzy.pop (Size: 56.45 KB / Downloads: 51)

Messages In This Thread
RE: [MISSION] Coldtown - Freezing Frenzy - by 『Yuugi Hoshiguma』 - 03-16-2022, 10:49 PM



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