[Mission] Dusk Destined

13 Replies, 9730 Views
Changes
W1 : Corrected the second Bazooka Soldier WS to spawn with the last flare pyros rather than the start of the wave.
W2: Bats changed to support
W3: reduced spawning groups of randomchoiced demos and mangle rapidfires down to groups of 4.
W4: Number of regular bowmen maxactive reduced to 3. Removed bleed from GHuntsman
W5: 160 Scouts. Don't ask why Sentry Buster behaves weird this wave.
W6: removed 1 Group of soldiers from 1st subwave added late 1 spy mission.

.pop   mvm_dusk_rc6_int_destined.pop (Size: 36 KB / Downloads: 1)

Messages In This Thread
[Mission] Dusk Destined - by Dylan_is_legend - 02-21-2022, 01:33 PM
RE: [Mission] Dusk Destined - by DaMeister - 02-21-2022, 10:27 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 02-22-2022, 03:19 PM
RE: [Mission] Dusk Destined - by Poet - 03-04-2022, 01:51 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:01 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:50 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 10:56 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 12:10 AM
RE: [Mission] Dusk Destined - by randomguy - 03-05-2022, 01:21 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 10:48 AM
RE: [Mission] Dusk Destined - by Yoovy - 03-06-2022, 03:50 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-06-2022, 07:36 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-08-2022, 12:06 PM



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