Dusk, Destined, Intermediate
Demo: https://us-testing.moonlight.tf:27107/de...98.dem.zip
Team:
- DaMeister (Soldier, Judge)
- A+Drew (Scout, Judge)
- Mo (Spy, Judge)
- Skin King (Engineer)
First Judge (No Strike)
Wave 1:
- Reduce Flare Pyro Count (possibly to 36 or 30), it should solve the issue of them straggling.
Wave 2:
- Make bat scouts support limited to stop them straggling.
- Make the soldiers and bison soldiers not shoot through spawn.
Wave 3:
- Make the Rapid Fire Cow Manglers be Normal Cow Manglers
- Remove shoot through spawn for heater heavies.
- Make the Rapid Shotgun Soldiers be normal Shotgun Soldiers.
Wave 4:
- Remove Bleed from Giant Huntsmen.
Wave 5:
- Reduce Scout count to 160 from 176
- Change the icon used for the Gun Nut Heavy to heavy_accurate because the current icon has zero correlation to the actual giants.
Wave 6:
- Add Spy Support
- Remove the huntsmen's ability to shoot through spawn.
Overall:
- Any bot (unless it has AlwaysFire) should be set to not being able to shoot through spawn, some parts of the mission either dragged or were a bit too overbearing for intermediate.
Demo: https://us-testing.moonlight.tf:27107/de...98.dem.zip
Team:
- DaMeister (Soldier, Judge)
- A+Drew (Scout, Judge)
- Mo (Spy, Judge)
- Skin King (Engineer)
First Judge (No Strike)
Wave 1:
- Reduce Flare Pyro Count (possibly to 36 or 30), it should solve the issue of them straggling.
Wave 2:
- Make bat scouts support limited to stop them straggling.
- Make the soldiers and bison soldiers not shoot through spawn.
Wave 3:
- Make the Rapid Fire Cow Manglers be Normal Cow Manglers
- Remove shoot through spawn for heater heavies.
- Make the Rapid Shotgun Soldiers be normal Shotgun Soldiers.
Wave 4:
- Remove Bleed from Giant Huntsmen.
Wave 5:
- Reduce Scout count to 160 from 176
- Change the icon used for the Gun Nut Heavy to heavy_accurate because the current icon has zero correlation to the actual giants.
Wave 6:
- Add Spy Support
- Remove the huntsmen's ability to shoot through spawn.
Overall:
- Any bot (unless it has AlwaysFire) should be set to not being able to shoot through spawn, some parts of the mission either dragged or were a bit too overbearing for intermediate.