[MISSION] Decoy - Decimal Destruction

9 Replies, 6841 Views
Changelog

General

Certain waves have extra sets of bots, this is more or less of a placebo effect for these subwaves by all means. If all fails during the next session, I will plan on adding another wave to compensate for extra wave time and tweak the previously changed waves to be back to regular, and/or also change them so that they feel more smoother. As for now, the current wave changes include:

-  + 1 extra set of Manmelter Pyro + medic combos, 2 extra sets of Gauntlet squads for Wave 2

-  + 1 extra giant for both Super Scouts and Giant Bursts, 6 more Heavy commons and 10 extra Pyro commons for Wave 4

-  + 1 extra Giant Heavy + umed combo set, WaitBetweenSpawns for the next set is 30 seconds for Wave 5.


- Most of Mission Support for both Snipers and Spies have their DesiredCount increased to 2 (previously 1)


W2

- Changed Big Heal Medics to Quick-Fix Medics

W3

- Mitten Heavies run slightly faster (from 1 to 1.15)

W6

- Giant Pyro is now renamed to Giant Deflector Pyro to clarify due to its cosmetic choices on it (and its functionality)


Attached Files
.pop   mvm_decoy_int_decimal_destruction.pop (Size: 16.24 KB / Downloads: 19)
[Image: yjlNbE5.jpeg]

Messages In This Thread
RE: [MISSION] Decoy - Decimal Destruction - by ✪ totally not Satori - 02-19-2022, 12:31 AM
RE: [MISSION] Decoy - Decimal Destruction - by M1 - 02-25-2022, 11:10 PM
RE: [MISSION] Decoy - Decimal Destruction - by M1 - 03-02-2022, 12:38 AM



Users browsing this thread: 1 Guest(s)