judges: Ultimaximus, Hellblade1010, randomguy
no pass no strike
class comp:
randomguy - pyro
ultimaximus - scout
hellblade - solider
mo - demoman
general: remove the massive kb and ab res on all giants, non hard ai snipers are either completely useless or extremely aids, the normal ones should be made hard ai
Demo: https://sgp-testing.moonlight.tf:27107/d...03.dem.zip
w1: felt fine
w2: don't think the conch soldiers belong here in int
w3: charged soldiers seem a bit powerful here in conjunction with the rest of the wave, i think either the demos should be removed or the gsoldiers be normal ones
w4: maybe make the giants at the end have bigheals, the umeds might be a bit of a trouble to int players after the super scouts
w5: nitpick but maybe the gmed should have 40 instead of 50 hp regen like the valve template, and halve the ubers since 8 is excessive
w6: felt fine
(This post was last modified: 02-16-2022, 09:38 AM by randomguy.)
no pass no strike
class comp:
randomguy - pyro
ultimaximus - scout
hellblade - solider
mo - demoman
general: remove the massive kb and ab res on all giants, non hard ai snipers are either completely useless or extremely aids, the normal ones should be made hard ai
Demo: https://sgp-testing.moonlight.tf:27107/d...03.dem.zip
w1: felt fine
w2: don't think the conch soldiers belong here in int
w3: charged soldiers seem a bit powerful here in conjunction with the rest of the wave, i think either the demos should be removed or the gsoldiers be normal ones
w4: maybe make the giants at the end have bigheals, the umeds might be a bit of a trouble to int players after the super scouts
w5: nitpick but maybe the gmed should have 40 instead of 50 hp regen like the valve template, and halve the ubers since 8 is excessive
w6: felt fine