[MISSION] Decoy - Decimal Destruction

9 Replies, 6794 Views
judges: Ultimaximus, Hellblade1010, randomguy

no pass no strike

class comp:
randomguy - pyro
ultimaximus - scout
hellblade - solider
mo - demoman

general: remove the massive kb and ab res on all giants, non hard ai snipers are either completely useless or extremely aids, the normal ones should be made hard ai

Demo: https://sgp-testing.moonlight.tf:27107/d...03.dem.zip

w1: felt fine

w2: don't think the conch soldiers belong here in int

w3: charged soldiers seem a bit powerful here in conjunction with the rest of the wave, i think either the demos should be removed or the gsoldiers be normal ones

w4: maybe make the giants at the end have bigheals, the umeds might be a bit of a trouble to int players after the super scouts

w5: nitpick but maybe the gmed should have 40 instead of 50 hp regen like the valve template, and halve the ubers since 8 is excessive

w6: felt fine
(This post was last modified: 02-16-2022, 09:38 AM by randomguy.)

Messages In This Thread
RE: [MISSION] Decoy - Decimal Destruction - by randomguy - 02-16-2022, 09:23 AM
RE: [MISSION] Decoy - Decimal Destruction - by M1 - 02-25-2022, 11:10 PM
RE: [MISSION] Decoy - Decimal Destruction - by M1 - 03-02-2022, 12:38 AM



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