[Mission] Coldtown - Test Fire

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No Strike!!

Judges: the gluttony, Ghoulvy, PDA Expert

Demo File: https://us-testing.moonlight.tf:27107/de...76.dem.zip

Wave 1:
-It's more or less ok, the final giant had come with no support, not really that bad imo, but keep that in mind when the next session is underway

Wave 2:
-This wave was very underwhelming, the tank died before anything could make a presence, nothing was of threat. My propositions would be to spawn the tank later, buff it to 15-20k health, make the tank support more plentiful and make the following subwave more threathening, by, for example, replacing the Giant Demomen with Giant Burst Soldiers

Wave 3:
-This wave was very repetitive, I can see the attempt at making the soldiers have 2 different supports through the wave, but the mainwave supports die shortly after the first giant, consider having a little bit more mainwave supports
-The Giants should go through an overhaul as well, our proposition is to replace the 5 Giant Soldiers with 3 groups of increasing power Giants, (first group Giant Soldier with 2 Bigheals, second group 2 Giant Soldiers at once, last group Giant Charged Soldier with 2 Bigheal Medics) remember to adjust the supports since that would be an increase in power for the giants and we were pushed to hatch with the current layout

Wave 4:
-This wave was ok, aside from a couple stragglers, consider reducing the common count in the final subwave by 10 (since that was how many there were)

Wave 5:
-This wave was fine, no further comments.

Wave 6:
-The part after the tank was slow, consider having something to shoot at during the tank part that is not in mainwave (like the GRU heavies)
-The beginning was not very powerful, it only served to push the bomb out and you might wanna start pushing with power rather than HP bloat. Consider replacing them with powerful bots, like Giant Rapid Fire Soldiers or Giant Burst Demos (of course this should affect the battalion spawn rates as well)

Wave 7:
-The first giant combo was alone and weak and didn't really do anything. Consider removing it. Otherwise this is a fine wave.
If I had a dollar everytime I had a dollar I would have 2 had a dollar, which isn't a had a dollar but it's had a dollar that it happened had a dollar.
(This post was last modified: 10-15-2022, 09:57 PM by the fat.)

Messages In This Thread
[Mission] Coldtown - Test Fire - by owo Inky - 02-15-2022, 12:38 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-03-2022, 05:47 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-15-2022, 01:12 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-01-2022, 01:41 AM
RE: [Mission] Mansion - Test Fire - by Yoovy - 05-08-2022, 12:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-12-2022, 10:36 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-21-2022, 07:18 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-24-2022, 04:15 PM
RE: [Mission] Mansion - Test Fire - by Ciaran - 05-25-2022, 02:30 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-28-2022, 06:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-29-2022, 11:09 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-03-2022, 03:59 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-20-2022, 08:32 PM
RE: [Mission] Mansion - Test Fire - by PDA Expert - 06-26-2022, 07:32 PM
RE: [Mission] Coldtown - Test Fire - by owo Inky - 06-26-2022, 10:58 PM
RE: [Mission] Coldtown - Test Fire - by the gluttony - 10-15-2022, 09:57 PM



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