[Mission] Coldtown - Test Fire

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Version 11 change log:
(or technically version 10.5, considering you guys judged version 9 instead)

W1:
Reduced total amount of Giant Detonator Pyros from 4 to 3.
Replaced Heavyweights with Melee Scouts, despite the feedback from previous judging sessions

W2:
Removed one Giant Demoman from the ending subwave, but provided one additional Big-Heal Medic.

W3:
Reduced Pyro TotalCount from 40 to 30.
Decreased Final subwave Big-Heal Medics from 3 per Giant Solder to 2.

W4:
Decreased Giant Burstfire Soldier TotalCount from 3 to 2.

W5:
I already did this change in the version 10.

W6:
Decreased Battalion Soldier TotalCount from 24 to 18

W7:
Reduced the first two tanks hp to 17.5k.


Attached Files
.pop   mvm_mansion_b6b_int_test_fire.pop (Size: 25.59 KB / Downloads: 44)

Messages In This Thread
[Mission] Coldtown - Test Fire - by owo Inky - 02-15-2022, 12:38 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-03-2022, 05:47 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-15-2022, 01:12 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-01-2022, 01:41 AM
RE: [Mission] Mansion - Test Fire - by Yoovy - 05-08-2022, 12:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-12-2022, 10:36 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-21-2022, 07:18 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-24-2022, 04:15 PM
RE: [Mission] Mansion - Test Fire - by Ciaran - 05-25-2022, 02:30 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-28-2022, 06:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-29-2022, 11:09 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-03-2022, 03:59 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-20-2022, 08:32 PM
RE: [Mission] Mansion - Test Fire - by PDA Expert - 06-26-2022, 07:32 PM
RE: [Mission] Coldtown - Test Fire - by owo Inky - 06-26-2022, 10:58 PM



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