Version 10 change log:
General:
Increased starting cash from 400 to 500, which is "The Nerf" that'll nerf the entire mission
Adjusted various WaitBetweenSpawns so waves could reach that 2 minutes per wave minimum during the 3-man sessions
W5:
Requested to undo the change, either will find a suitable replacement later or keep them Stock Soldiers
General:
Increased starting cash from 400 to 500, which is "The Nerf" that'll nerf the entire mission
Adjusted various WaitBetweenSpawns so waves could reach that 2 minutes per wave minimum during the 3-man sessions
W5:
Requested to undo the change, either will find a suitable replacement later or keep them Stock Soldiers