[Mission] Coldtown - Test Fire

25 Replies, 16953 Views
Version 10 change log:

General:
Increased starting cash from 400 to 500, which is "The Nerf" that'll nerf the entire mission
Adjusted various WaitBetweenSpawns so waves could reach that 2 minutes per wave minimum during the 3-man sessions

W5:
Requested to undo the change, either will find a suitable replacement later or keep them Stock Soldiers


Attached Files
.pop   mvm_mansion_b6b_int_test_fire.pop (Size: 25.61 KB / Downloads: 56)

Messages In This Thread
[Mission] Coldtown - Test Fire - by owo Inky - 02-15-2022, 12:38 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-03-2022, 05:47 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-15-2022, 01:12 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-01-2022, 01:41 AM
RE: [Mission] Mansion - Test Fire - by Yoovy - 05-08-2022, 12:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-12-2022, 10:36 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-21-2022, 07:18 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-24-2022, 04:15 PM
RE: [Mission] Mansion - Test Fire - by Ciaran - 05-25-2022, 02:30 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-28-2022, 06:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-29-2022, 11:09 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-03-2022, 03:59 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-20-2022, 08:32 PM
RE: [Mission] Mansion - Test Fire - by PDA Expert - 06-26-2022, 07:32 PM
RE: [Mission] Coldtown - Test Fire - by owo Inky - 06-26-2022, 10:58 PM



Users browsing this thread: 1 Guest(s)