[Mission] Coldtown - Test Fire

25 Replies, 16863 Views
Version 6 change log:

W1:
Increased Melee Scout SpawnCount from 1 to 3, as a result, increased TotalCount from 36 to 42 and WaitBetweenSpawns from 2 to 5
Increased Shotgun Heavy skill from normal to hard

W2:
Increased support Melee Scout SpawnCount from 1 to 3
Made the Soldier + Pyro squad into subwave "3c" (SpawnCount, MaxActive, and TotalCount are now 4,8,8)

W6:
Tripled first subwave Battalion Soldiers SpawnCount, MaxActive, and TotalCount from 1,6,6 to 3,18,18
(Isn't this a bit excessive for an int?)


Attached Files
.pop   mvm_mansion_b5d_int_test_fire.pop (Size: 24.04 KB / Downloads: 41)

Messages In This Thread
[Mission] Coldtown - Test Fire - by owo Inky - 02-15-2022, 12:38 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-03-2022, 05:47 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-15-2022, 01:12 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-01-2022, 01:41 AM
RE: [Mission] Mansion - Test Fire - by Yoovy - 05-08-2022, 12:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-12-2022, 10:36 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-21-2022, 07:18 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-24-2022, 04:15 PM
RE: [Mission] Mansion - Test Fire - by Ciaran - 05-25-2022, 02:30 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-28-2022, 06:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-29-2022, 11:09 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-03-2022, 03:59 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-20-2022, 08:32 PM
RE: [Mission] Mansion - Test Fire - by PDA Expert - 06-26-2022, 07:32 PM
RE: [Mission] Coldtown - Test Fire - by owo Inky - 06-26-2022, 10:58 PM



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