[Mission] Coldtown - Test Fire

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Version 4 change log:

General:
Increased Sentry Buster CooldownTime to 45

W1:
Replaced Heavies with Shotgun Heavies
Replaced Giant Charged Soldier with Giant Soldier

W3:
Increased Giant Soldier TotalCount from 3 to 5
Added subwave that spawns one Super Scout after subwave "3a" is dead

W4:
Removed Uber Medics and Engineers
Decreased WaitBetweenSpawns of the first RandomChoice subwave to 1.5
Increased RandomChoice TotalCount from 70 to 80
Increased WaitBetweenSpawns of the last Giant Burstfire Soldiers subwave to 25

W5:
Decreased Giant Charged Soldier + Uber Medic squad TotalCount from 10 to 8 (5 squads to 4 squads)

W6:
Decreased Battalion Soldiers TotalCount from 15 to 12

W7:
Replaced Smissmas Gauntlets with Crit Shotgun Heavies


Attached Files
.pop   mvm_mansion_b5d_int_test_fire.pop (Size: 24.1 KB / Downloads: 59)

Messages In This Thread
[Mission] Coldtown - Test Fire - by owo Inky - 02-15-2022, 12:38 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-03-2022, 05:47 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 03-15-2022, 01:12 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-01-2022, 01:41 AM
RE: [Mission] Mansion - Test Fire - by Yoovy - 05-08-2022, 12:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-12-2022, 10:36 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-21-2022, 07:18 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-24-2022, 04:15 PM
RE: [Mission] Mansion - Test Fire - by Ciaran - 05-25-2022, 02:30 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-28-2022, 06:54 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 05-29-2022, 11:09 PM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-03-2022, 03:59 AM
RE: [Mission] Mansion - Test Fire - by owo Inky - 06-20-2022, 08:32 PM
RE: [Mission] Mansion - Test Fire - by PDA Expert - 06-26-2022, 07:32 PM
RE: [Mission] Coldtown - Test Fire - by owo Inky - 06-26-2022, 10:58 PM



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