(03-06-2022, 05:13 AM)randomguy Wrote: judges present: package o lies, mo, randomguyChanges I've Made:
no strike
demo: https://us-testing.moonlight.tf:27107/de...38.dem.zip
team comp:
sniper (package o lies)
demo (mo)
engi (averagegamer)
pyro (randomguy)
scout (skin king)
gscatter part at the start: too many projectiles from the giants and commons. i would suggest to reduce the amount of the commons.
the first boss: this boss shoots WAYYYYY too many projectiles that it's lagging everyone's games, reduce its rockets to a third.
the 60k tank before the final subwave: lower this tank's hp to around 30k
the finale: the medics should have Attributes Ignoreflag and there shouldn't be kritz medics as the giants already have crits.
increase maxactive on giants (Mo)
if you need any clarification on what i meant by some of these subwave names dm me on discord
Wave 666:
-Reduced spawncount & maxactive of the scouts from 8->4, and reduced total amount of them from 32->24.
-Changed Bosses's atomic clip size bonus from 40->30.
-Cut 2nd last tank's hp to 35k instead of 60k.
-Gave support medics at the end of the wave the "ignoreflag" attribute.
-Removed Crit meds from finale subwave support list.
-Made finale HOK giants maxactive of 4 instead of 2.