Content Beta Feedback Megathread

3 Replies, 697 Views
Coastrock: Plunder Panic
Played as: Heavy

First Wave: Played decently
Second Wave: There is a time gap in-between the first scouts (reminds me of valve style missions, I am not a fan of those). In general just want more support bots with varying damage types as well, just a small squad of melee scouts isn't gonna cut it.
Third Wave: Not enough giants, Giants die too quickly.
Fourth Wave: Played well
Fifth Wave: Played well
Sixth wave: Played well

Feedback for all waves: Giants need more effective/actual health, There need to be more giants, More Engi-bots/Snipers/Spies. The map is small so there needs to be things to push you back or focus on something else than the front line. Engi bots with teleporters would be perfect to send flank support bots or even some medium ones to keep you on your toes. Otherwise this becomes similar to valve mvm big rock.

Overall rating: 75% it's a good advanced mission! Few small fixes and this would be a perfect Coastrock mission!!

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Cyberia: Rusty Rapture
Played as: Soldier

Overall was a great advanced 666. Only thing I wish the forward upgrade station would open during the quieter times of the wave. Don't do a complete pause but just send some small support bots so gradually the team can upgrade. Engi bots needs to have a higher presence, I love the chaos of the front line but you need to spin it up with a flank from engi behind teleporting in support bots and messing up sentry and player target prioritization.

Overall rating: 90%

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Decoy: Grutesque Getaway
Played as: Scout

First wave: Played well, liked the start of bots coming from sides.
Second wave: Played well.
Third wave: Played well.
Fourth wave: Played well.
Fifth wave: Played well.
Sixth wave: Played well.

Overall rating: 95%

I think this is a very well rounded mission, we got pushed back multiple times but also had time to move back up. We did lose a few times too which is nice to see, winning all the time is quite boring when you don't have to change anything to counter what the wave throws at you. I would wish less of $1 drops (I was playing scout and lost like less than 3 dollars per wave on average going off of memory, which is fine but y'know- scout moment). As well as more engi-bots, the number of snipers was good to make us focus on them so if you could throw in a few engi bots that would be great too!

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I play all classes and have 3700+ hrs. Been playing community mvm for a long time (Since Potato 2018 Canteen Crasher)
(This post was last modified: 02-11-2024, 04:33 AM by #1 Dragonfly Fan. Edit Reason: Added my experience level )

Messages In This Thread
RE: Content Beta Feedback Megathread - by Mo - 02-04-2024, 11:51 PM
RE: Content Beta Feedback Megathread - by #1 Dragonfly Fan - 02-11-2024, 04:29 AM



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