[MISSION] Coaltown - Trouble in Mann Town

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Hi, we judged your mission (v3a).

Verdict: NO STRIKE
Judges present: Pasta, Floro, Mike
Demo link: https://us-testing.moonlight.tf:27107/de...25.dem.zip

Overall:
-The mission isn't in a bad state, though it definitely suffers from the spy gimmick. Referencing other games shouldn't come at the expense of gameplay, and your spies gimmick is, currently, dragging the mission down pretty hard. The waves that heavily rely on their presence feel empty, and they aren't super interesting to fight. Move your spies to support limited, and unsquad them / turn them into a randomchoice. Consider reducing their maxactive too.
-You should rework every wave where your gun spies are featured to have these spies be an actual support, rather than the intended main course of the wave. The main wave is always going to be the primary focus of your players, so your attention to detail should go there, instead of going to your spies.
-You may want to know that Spies are entirely unable to specifically go for headshots or to aim at any aim tracking level above normal AI, since you're using ambassador Spies. ("TFBot spies are always forced to the Normal aim tracking rate, regardless of what their skill level is set to." Source ). If the intent was to allow them to headshot players, it won't work, even if you give them hard AI.

Wave 1:
-Wave lacks in substance. Add robots that are either beefier or actually shoot the player. More giant demos or burst spawns of easy soldiers were recommended.

Wave 2:
-Consider splitting your gauntlets into 2 wave spawns.
-Consider using a different icon for no-uber stock medigun. A placeholder is fine, since I couldn't actually tell you what to use since it's the default icon, which makes sense for the default medigun.

Wave 4:
-Your giant burst soldier's template isn't much stronger than a mannhattan burst, there is no valid reason for it to have less health than other giant soldiers. Buff its HP to the 3800-4200 range.

Wave 5:
-The giants weren't much, and the commons felt like nothing too.
-The spies being the only thing remaining at the end made for a very boring finale.

Messages In This Thread
RE: [MISSION] Coaltown - Trouble in Mann Town - by Floro - 02-06-2024, 10:12 PM



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