[MISSION] Coaltown - Bloodbath

3 Replies, 612 Views
Hi, we judged your mission.

Verdict: No Strike
Judges present: oddschool, DaMeister, Pasta
Demo link: https://us-testing.moonlight.tf:27107/de...31.dem.zip

Overall: Mission is in a not so good state even with the map port. None of the Waves really pushed at all for an expert. The whole mission is also Spy food (due to the amount of singular Giants), so you definitely want to counter it in some ways.

Wave 1: Engi/Heavy food as a whole and not punishing enough. We suggest for one to change the Giant SMGs to Flare Gun Spammer Giants instead so they will actually do something.

Wave 2: The Wave relies on the Crit Soldiers/Demos to push overall. After they all died there was nothing really that could threaten anything. We suggest to put more UMeds on the Giants and also not make them spawn one at a time.

Wave 3: First part of the Wave is fine, but it didn’t feel like the 2nd half (Demo/Med and support Heavies) did anything. Also remove the WaitForAllDead on the commons so they spawn in quicker.

Wave 4: Again the first part of the Wave just didn’t do anything. GPyros with a singular Umed won’t achieve much. We suggest to make them Dragon’s Fury Giants instead. Make sure to spawn them in faster and also put more than one UMed one them. Backup Subwave was also just mostly Spy food. You could make the Giants have a smaller gap inbetween them to counter it.

Wave 5: Really weak for a finale overall, we retested without Spy. First, change the WaitForAllDead on the Supports so the Bigrock Burst Soldiers can actually spawn in. We thought we got softlocked at first. Second the whole Wave relies on the Crit Bowmen to like do anything. Tone down their spawn time by some and overall buff the wave (MaxActive 4 would be good).

Messages In This Thread
[MISSION] Coaltown - Bloodbath - by Andrew Xtreme - 01-10-2024, 07:17 PM
RE: [MISSION] Coaltown - Bloodbath - by Pasta - 01-23-2024, 03:43 PM



Users browsing this thread: 1 Guest(s)