[MISSION] Doppler - Metallic Madness

18 Replies, 2970 Views
(12-30-2023, 10:25 PM)Retrowave Wrote:
(12-30-2023, 07:30 PM)Floro Wrote: Hi, we judged your mission.

Verdict: NO STRIKE
Judges present: Pasta, Yoovy, Floro
Demo Link: https://us-testing.moonlight.tf:27107/de...72.dem.zip

Overall:
The mission isn't in a bad state at the moment, it just needs a few tweaks.

Wave 4:
-Wave softlocks over a dummy phlog pyro wavespawn, please make it functional. ("make the firstspawnoutput of the wavespawn in question into a initwaveoutput and just put it in the wave block of the given wave" -feedback from pda)

Wave 6:
-3 bigrock bursts make for an unoriginal finale. Make it more interesting.
-The common deflectors straggle at the end, I'd suggest making them a burst spawn of 10 (spawncount 10, totalcount 10).

PS: One of the judges switched classes on wave 6 because he didn't want to play engineer anymore
Changes I made:

Wave 4:
-Made the timeless bomb spawnoutput it's own wavespawn entity so the funny glithy spawn in the outside zone would be
less of a pain (I forgot to do this on this wave lol).

Wave 6:
-Made small Deflectors burst spawn (like Floro suggested).
-Turned Giga Burst Soldiers into Giga Burst Demomen to be more original.
Changes I made:

Wave 6:
-Tweaked Giga Burst Demos a bit.


Attached Files
.pop   mvm_doppler_b12_adv_metallic_madness.pop (Size: 89.78 KB / Downloads: 43)

Messages In This Thread
RE: [MISSION] Doppler - Metallic Madness - by Retrowave - 12-31-2023, 07:35 AM
RE: [MISSION] Doppler - Metallic Madness - by M1 - 01-04-2024, 06:40 PM



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