[MISSION] Decoy - Grutesque Getaway

9 Replies, 1578 Views
Judges present: egg, pasta, PDA Expert

Verdict: No Strike

Demo: https://us-testing.moonlight.tf:27107/de...86.dem.zip

Overall: Mission is in a good state, minor tweaks needed
Sentry Busters: change cooldown form 20s to 30s (addressed in session)

w1
Buff final sandman, felt out of place. (addressed in session)

w3
steel manlet subwave was unsubstantial in its placing in the wave. Change pacing for the subwave (addressed in session)

w4
Final giant grus took too long to spawn, and as a result the wave dragged. Change the spawn dependency (addressed in session)

w5
the commons in the gru-Gmed subwave were cannon fodder for the most part. The team was stacked against the gmed combos, and the pair didnt last long. this observation could be a team comp issue

w6
replace the charged soldiers with something more substantial. charged soldiers lack any ability to kill on the relatively high cash the wave has. colonels were suggested (addressed in session)

Messages In This Thread
[MISSION] Decoy - Grutesque Getaway - by Floro - 12-16-2023, 09:29 PM
RE: [MISSION] Decoy - Grutesque Getaway - by egg - 12-18-2023, 04:03 PM
RE: [MISSION] Decoy - Grutesque Getaway - by M1 - 12-18-2023, 09:38 PM



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