[MISSION] Decoy - Grutesque Getaway

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Changes:

Wave 1:
-AlwaysFire Pyros now have a 1 in 6 chance to come, as opposed to 1 in 2.

Wave 2:
-Tank HP reduced (from 21k to 18k).
-1 Pyro every second was changed to 4 Pyros every 6.5 seconds.
-Adjusted the Pyro randomchoice to have more easier Pyros.

Wave 3:
-Charged Soldier wavespawn before the tank was increased to 16 (from 10).

Wave 4:
-Removed common Pyros from support.
-Removed semi-giant GRU from support. Added Valve template GRUs to replace them.
-Removed rapid fire attributes from flare pyros. They are now Valve template flare pyros.
-The 10 Scouts were nerfed from Jumping Sandman Scout to Super Scout.
-Reduced flanking GRUs maxactive from 6 to 4.
-Mission support Snipers had their desired count reduced from 2 to 1, and their cooldown increased from 20 to 60.
-Tanks were changed from 17.5k x4 to 20k, 17.5k, 15k and 13.3k. Each tank is slightly smaller than the previous one, and very slightly faster.
-Added 5 Giant AlwaysFire Pyros to the wave.
-Added 2 Giant GRUs at the end of the wave.

Wave 5:
-Removed the rocketpush soldiers from the spy subwave.
-Removed the conch soldiers from the second subwave; replaced with rocketpush Soldiers.
-Greatly reduced the amount of direct hit soldiers on the final subwave.

Wave 6:
-Reduced Boss HP from 40k to 35k.
-Added rage giving scale 0.2 to the boss.
-Increased Waitbetweenspawn on the crit robots from 5 seconds to 8.5.


Attached Files
.pop   mvm_decoy_adv_grutesque_getaway.pop (Size: 40.49 KB / Downloads: 49)

Messages In This Thread
[MISSION] Decoy - Grutesque Getaway - by Floro - 12-16-2023, 09:29 PM
RE: [MISSION] Decoy - Grutesque Getaway - by Floro - 12-17-2023, 10:09 PM
RE: [MISSION] Decoy - Grutesque Getaway - by egg - 12-18-2023, 04:03 PM
RE: [MISSION] Decoy - Grutesque Getaway - by M1 - 12-18-2023, 09:38 PM



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