[MISSION] Waterfront - Diode Charge

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Diode V2

W2

- Removed Engi support

- Adjusted a subwave (GScout/Scout commons/Conch subwave waits for the GBuff/Bushwacka/Scouts finish dying before they spawn, also the break is slightly longer and bots don't spawn instantly)

W3

- Telein Tank spawns alone again

- Blimp spawns alone w/ the mobbing commons now, adjusted speed and HP to compensate

- While not halved, but bot spawns are reduced a little for burst demos for the blimp subwave (4 > 8 Spawncount/Maxactive, to 3 > 6)

- Slight HP reduction Chief Blast Demo was added (24k > 21.5k)

Popfile in attachments below


Attached Files
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[Image: yjlNbE5.jpeg]

Messages In This Thread
[MISSION] Waterfront - Diode Charge - by Mo - 11-26-2023, 08:45 PM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 12-09-2023, 07:27 PM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 12-12-2023, 02:21 AM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 12-12-2023, 03:28 AM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 12-13-2023, 12:47 AM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 01-28-2024, 12:44 AM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 02-10-2024, 06:18 PM
RE: [MISSION] Waterfront - Diode Charge - by Mo - 03-02-2024, 06:55 AM



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