[MISSION] Tensai - Sushi Sunrise

11 Replies, 2166 Views
(12-30-2023, 08:07 PM)Skin King Wrote: (nostrike)
Judges: Floro, Skin, Pasta
https://us-testing.moonlight.tf:27107/de...97.dem.zip

Overall: A bit easy for an int

w4: Issue with the path nodes still being active and the ending being similar to w1

w5: Had a weak ending with the commons

w6: Boss and commons posed hardly a threat (too easy, bland, engineer food)
Changes I made:

Wave 4:
-Fixed the path node thing showing up by simple re-entering it, so I must've spelt it wrong by accident (tell me or dm me if the problem persists).
-Changed the ending to have a gblackboxes with 3 small popper meds with them.

Wave 5:
-Slightly buffed the wave 5 ending by making the shotgun heavies into cola soda popper scouts.

Wave 6:
-Buffed the boss and buffed the support that arrives with it. bat scouts->normal ai scouts, attendant pyros->backburner
pyros, & flare pyros->phlog pyros


Attached Files
.pop   mvm_tensai_rc3_int_sushi_sunrise.pop (Size: 38.66 KB / Downloads: 47)

Messages In This Thread
[MISSION] Tensai - Sushi Sunrise - by Retrowave - 09-02-2023, 07:00 PM
RE: [MISSION] Tensai - Sushi Sunrise - by Retrowave - 12-31-2023, 05:27 AM
RE: [MISSION] Tensai - Sushi Sunrise - by Floro - 01-02-2024, 03:11 AM
RE: [MISSION] Tensai - Sushi Sunrise - by Snowvy - 01-03-2024, 09:13 PM



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