(12-30-2023, 08:07 PM)Skin King Wrote: (nostrike)Changes I made:
Judges: Floro, Skin, Pasta
https://us-testing.moonlight.tf:27107/de...97.dem.zip
Overall: A bit easy for an int
w4: Issue with the path nodes still being active and the ending being similar to w1
w5: Had a weak ending with the commons
w6: Boss and commons posed hardly a threat (too easy, bland, engineer food)
Wave 4:
-Fixed the path node thing showing up by simple re-entering it, so I must've spelt it wrong by accident (tell me or dm me if the problem persists).
-Changed the ending to have a gblackboxes with 3 small popper meds with them.
Wave 5:
-Slightly buffed the wave 5 ending by making the shotgun heavies into cola soda popper scouts.
Wave 6:
-Buffed the boss and buffed the support that arrives with it. bat scouts->normal ai scouts, attendant pyros->backburner
pyros, & flare pyros->phlog pyros