Overall:
- Each wave takes a specific path (so it's never on left path due to nav issues)
Wave 1:
- Changed 3 Giant Shotguns on the second subwave to 2
- Slowed down last 2 Giant Shotgun spawns
Wave 2:
- Made the Engineers not tele-in
- Turned 5 Direct Hit Soldiers and Big-Heal Medics
Wave 4:
- Turned the 30 Crit Pyros into Normal AI with disabled airblast
Wave 5:
- Reduced common counts more
- Each wave takes a specific path (so it's never on left path due to nav issues)
Wave 1:
- Changed 3 Giant Shotguns on the second subwave to 2
- Slowed down last 2 Giant Shotgun spawns
Wave 2:
- Made the Engineers not tele-in
- Turned 5 Direct Hit Soldiers and Big-Heal Medics
Wave 4:
- Turned the 30 Crit Pyros into Normal AI with disabled airblast
Wave 5:
- Reduced common counts more