[MISSION] Steep - Catastrophic Carnage

16 Replies, 6116 Views
Verdict: NO STRIKE

Judges Present:
randomguy (scout)
Skin King (pyro)
Quantum Apple (engineer)
Other Players:
Hell-met (Heavy)

Demo: https://us-testing.moonlight.tf:27107/de...83.dem.zip

Overall:
Some engineer spots on this map don't seem to have teleporters, so you'll need to use vscript to add them in yourself.
From wave 2 to wave 5, the mission relies heavily on spam with strong common bots trying to carry weaker giants. This completely shuts down mobility based classes such as scout while strengthening classes that abuse corners and chokes such as heavy and engineer. This is only made worse by Steep's many strong chokes.

w1:
DPS test wave, not a problem but there's not an awful lot here to threaten heavy or engineer, aside from some easily picked umeds.

w2:
Fine wave, but the start with all the soldiers and burst demos did feel a bit spammy for scout.

w3:
Common spam with weak giants isn't particularly fun here, as it just shuts down mobility based classes and makes everyone hide behind chokes, which also makes heavy and engi significantly stronger than they should be due to their ability to easily hold chokes, you should tone down the spam here and use stronger giants.

w4:
Same problem as w3, the gpyro is especially weak at this point.

w5:
There's just uber medics everywhere this wave on both the giants and commons, making the wave feel like a chaotic mess with little structure. Cut back on the usage of the uber medics, currently, with so many bots having uber medics attached to them, there is a lot of time spent just waiting for a bot's uber to wear off. I'd also recommend to use full duration uber medics on giants instead of commons.
Some of the giants were also stacking due to their frequency, which is only made worse by them all having uber or giant medics.
Additionally, the wavespawn controlling the shortstop scouts has four WaitForAllSpawneds, this doesn't work, and only one is actually used, we also didn't see them during either of the wave 5 attempts.

w6:
The volume of medics and their vaccinators having permanent (as far as we could tell) resistances while also running at max speed makes this wave uninteresting because it makes it unfeasible to kill the medics before they reach the boss, giving red team very little counterplay aside from melee or untyped damage.

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RE: [MISSION] Steep - Catastrophic Carnage - by randomguy - 01-14-2024, 05:21 AM



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