[MISSION] Steep - Catastrophic Carnage

16 Replies, 5730 Views
V11

Changes:
  • Fixed all names to uppercase
  • Renamed robots properly
  • Wave 1
    • Changed half of the Bonk Scouts to Scattergun
  • Wave 2
    • Changed Battaliions to Buff Banners (might become too hard)
    • Changed Giant Demos to RapidFire
    • Lowered Pyros difficulty to Normal
  • Wave 3
    • Added Medics to Demoknights to make them not complete walkover
    • Nerfed Direct Hit spawnrate and SpawnCount
    • Made proper Deflector Heavies and increased the TotalCount slightly
    • Added support for Giant Heavies
    • Increased cash by $100
  • Wave 4
    • Changed Huntsman Spammer icon to sniper_bow_multi
    • Removed crits from support Nataschas
    • Added Buff Banner support to help Heavies
    • Lowered Huntsmen squad TotalCount
  • Wave 5
    • Buffed tanks 18k -> 20k
    • Changed normal Heavies to Tomislavs
    • Lowered Melee Scout TotalCount to avoid hangs
    • Adjusted Sniper count
  • Wave 6
    • Nerfed HoK Heavies to heal just 1k
    • Lowered final tank health to 40k
    • Adjusted Sniper and Spy counts
  • Wave 7
    • Changed boss icon to demo_bomber
    • Increased boss health to 40k

There was hanging issues when team fell back near hatch and if it still happens I will add engineers.


Attached Files
.zip   icons.zip (Size: 23.77 KB / Downloads: 79)
.pop   mvm_steep_rc3a_exp_catastrophic_carnage_v11.pop (Size: 35.69 KB / Downloads: 97)
‏‏And that's the way the news goes!
(This post was last modified: 04-25-2023, 08:20 PM by Hyperion.)

Messages In This Thread
RE: [MISSION] Steep - Catastrophic Carnage - by Hyperion - 04-25-2023, 08:14 PM



Users browsing this thread: 1 Guest(s)