[MISSION] Doppler - Vendetta

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V2 changelog:

Increased starting cash by 200


W1: reduced payout by 150



W3: Decreased conch soldier spawncount by 1

Decreased demoman spawncount by 1 in the 2nd subwave.

Decreased demoknight spawncount by 1 on final subwave.

Decreased bomb support knight spawncount by 1.



W4: decreased crit soldier totalcount by 1

Increased waitbeforestarting on gmed pairs by 7 seconds


W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking

Added new subwave (obviously)

Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing)

Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20)

Increased crit bowman maxactive by 1



W6: replaced colonels in 2nd subwave with bigrock bursts

Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds.



W7: decreased hand scale to .65, increased main boss scale to 1.9


Attached Files
.pop   mvm_doppler_b12_adv_vendetta.pop (Size: 77.11 KB / Downloads: 10)

Messages In This Thread
[MISSION] Doppler - Vendetta - by Package O' Lies - 03-05-2023, 12:17 AM
RE: [MISSION] Doppler - Vendetta - by Package O' Lies - 03-13-2023, 05:51 PM
RE: [MISSION] Doppler - Vendetta - by PDA Expert - 03-13-2023, 09:43 PM
RE: [MISSION] Doppler - Vendetta - by M1 - 04-21-2023, 02:57 AM



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