V2 changelog:
Increased starting cash by 200
W1: reduced payout by 150
W3: Decreased conch soldier spawncount by 1
Decreased demoman spawncount by 1 in the 2nd subwave.
Decreased demoknight spawncount by 1 on final subwave.
Decreased bomb support knight spawncount by 1.
W4: decreased crit soldier totalcount by 1
Increased waitbeforestarting on gmed pairs by 7 seconds
W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking
Added new subwave (obviously)
Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing)
Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20)
Increased crit bowman maxactive by 1
W6: replaced colonels in 2nd subwave with bigrock bursts
Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds.
W7: decreased hand scale to .65, increased main boss scale to 1.9
Increased starting cash by 200
W1: reduced payout by 150
W3: Decreased conch soldier spawncount by 1
Decreased demoman spawncount by 1 in the 2nd subwave.
Decreased demoknight spawncount by 1 on final subwave.
Decreased bomb support knight spawncount by 1.
W4: decreased crit soldier totalcount by 1
Increased waitbeforestarting on gmed pairs by 7 seconds
W5: Split the 1st subwave into 2 to prevent gheavies and gpyros stacking
Added new subwave (obviously)
Reduced grapid burst waitbeforestarting by 8 seconds in the final subwave (they had a huge delay I forgot to remove in testing)
Decreased spy spawncount by 1 and maxactive by 2, increased their waitbetweenspawns by 5 seconds (up to a total of 20)
Increased crit bowman maxactive by 1
W6: replaced colonels in 2nd subwave with bigrock bursts
Increased waitbetweenspawns for final subwave gmed pairs by 5 seconds.
W7: decreased hand scale to .65, increased main boss scale to 1.9