[MISSION] Dockyard - Android Annihilation

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Demo: https://us-testing.moonlight.tf:27107/de...17.dem.zip

Players:
Package O' Lies (Scout)
The Fat (Soldier)
PDA Expert (Engineer)
Quantum Apple (Heavy)

No Strike

Wave 2: The waitbetween spawns on the gpyros should be decreased by 5 seconds.
The last giant in the wave should be a stronger bot, something like a grapid should work

Wave 3: The waitbetween spawns on the gpyros should be decreased by a few seconds.

Wave 6: The heavies in the first subwave straggled, causing an extremely awkward pause between the 1st and 2nd sub, either increase their maxactive or decrease the totalcount by 2-3.
The 2nd sub is too spammy with the giant spawns, decrease gpyro totalcount to 3, and increase waitbetweens for both giants by at least 3 seconds, replace the burst shotguns with something stronger.
Remove the sfx from the final sub, it's really odd to have something like that for a tank spawn.
Swap the waitbeforestarting of the colonels and sandmans with each other and increase it to 10 seconds.
Increase waitbeforestarting on the last tank, the finale drags on after the tank dies due to how early it spawns, so having it spawn later will help mitigate that.

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RE: [MISSION] Dockyard - Android Annihilation - by Package O' Lies - 02-28-2023, 07:51 PM



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