[MISSION] Dockyard - Android Annihilation

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Changes I've made:

General:
-Made bomb non-resetting.
-Changed spawns for most of the mission.

Wave 1:
-Changed spawn of the flanking normal scout bots.
-Changed spawn rate of demomen.
-Gave gSoldiers big heals.

Wave 2:
-Changed qf for gburst soldiers with big heals.

Wave 3:
-Buffed gatetank to be 25k.
-Changed spawn for burst demos so the colonel isn't lonely.
-Changed spawntime for colonels so it doesn't have weird pacing issues.
-Replaced final subwave.

Wave 4:
-Made the grapid soldier the only gatebot in the first subwave.
-Removed some of the pyros/bowmen.
-Replaced powerjack pyros with demoknights (rip funny super mario bot Sad ).

Wave 5:
-Removed a gdeflector+gregen pair.
-Made the tank a non flank tank.

Wave 6:
-Removed the airblast gatebot pyros so it's just gatebot phlogs.
-Changed the randomchoice section in the beginning to be just normal ai hoovies.
-Toned down on the commons during the first subwave.
-Removed the "bullets per shot bonus" attribute from the gburst shotgun heavies.
-Made tank spawn a bit sooner.
-Toned down spawn support so they wouldn't reach the 22 maxactive limit.
-Replaced gburst demos with grapid fire iron bomber demos and made them come out with the tank.

Messages In This Thread
RE: [MISSION] Dockyard - Android Annihilation - by Retrowave - 02-01-2023, 05:21 PM



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