[MISSION] Skangus - Sporulation

25 Replies, 11087 Views
No strike

Judges present: Averagegamer, eyes, Skin king

Class comp
scout (mo)
pyro (skin king)
demoman (Hell-met)
heavy (Eyes)
engineer (Averagegamer)

Demo: https://us-testing.moonlight.tf:27107/de...61.dem.zip

Overall:

- the mission felt a bit spammy at times especially on wave 4 which felt like it was over buffed

wave 2:
- overall wave was alright but for the final subwave if the crit conch soldiers catch up with the G pyro and G kritz med it could pretty easily overwhelm players by how quickly they reach hatch and their firepower however by themselfs they feel like they "straggle"
- make them the crit soldiers have no conch but make them spawn inbetween the second and final G pyro and G kritz pair
- could also make the mittens infinite support

wave 3:
- wave feels fine overall but a bit too repetitive since it's mostly just a single subwave and feels kinda spammy since the reach the 22 bot cap

wave 4:
-  The buffs added made this wave feel like there was too much giant spam as well as enforces rspec soldier and/or especially spy to make this wave more bearable. We also had to use the panic button
- the G colonels should not have been buffed but instead have their flank tags removed since either it feels too much that you have to deal with them flanking behind you or you have to search for them when most giants are dead
-  remove the 4 Giant huntsman as not only are they unnecessary but they also make the wave more spammy alongside
- unsure about whether the both the G brass heavy and G med should be poppers since we used the panic button to soon

wave 5:
- first subwave was fine however the G rocketwall and G grenade wall subwave feels repetitive and spammy because both giants fire in the same way as well as they cause a lot of projectile spam
- replace 2 pairs of the G rocketwall soldier and G grenadewall demos and add differient giant pairs for more variety

wave 6:
- wave felt mostly fine however the last tank feels weird as once all the giant pairs are dead it's the only thing left to shoot at and nothing else spawns in
- could try making them spawn before the last g pair (although this will need testing) and if it feels too much then remove the last tank as the last 3 g pairs felt fine without the final tank

Messages In This Thread
RE: [MISSION] Skangus - Sporulation - by eyes6526 - 02-01-2023, 09:57 PM
RE: [MISSION] Skangus - Sporulation - by Averagegamer - 02-05-2023, 03:51 AM
RE: [MISSION] Skangus - Sporulation - by eyes6526 - 02-24-2023, 09:13 PM
RE: [MISSION] Skangus - Sporulation - by M1 - 03-05-2023, 01:59 AM
RE: [MISSION] Skangus - Sporulation - by M1 - 04-21-2023, 02:59 AM



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