No Strike
Judges Present: eyes, DaMno, Skin King, PDA Expert
Demo: https://us-testing.moonlight.tf:27107/de...33.dem.zip
Class Comp:
- Scout (Skin)
- Soldier (Mo)
- Pyro (DaMno)
- Heavy (eyes)
- Engineer (PDA)
Overall: Flank robots are best used on support or on commons. On w4 for example, the robots used for flanking were Giant Soldiers, which, needless to say, are very slow
Wave 2:
- I personally had no issue with them, but other people found flanks to be boring and annoying to deal with
Wave 3:
- Everything just feels very spammy with the stream spawning heavies and bot cap being hit as soon as it starts
Wave 4:
- Colonels flanking made it so the wave had less push force for the bomb to actually progress and made it weaker, see Overall for more
Wave 6:
- Could revert the changes made to the gmed combos and make them Giant Soldiers again
Judges Present: eyes, DaMno, Skin King, PDA Expert
Demo: https://us-testing.moonlight.tf:27107/de...33.dem.zip
Class Comp:
- Scout (Skin)
- Soldier (Mo)
- Pyro (DaMno)
- Heavy (eyes)
- Engineer (PDA)
Overall: Flank robots are best used on support or on commons. On w4 for example, the robots used for flanking were Giant Soldiers, which, needless to say, are very slow
Wave 2:
- I personally had no issue with them, but other people found flanks to be boring and annoying to deal with
Wave 3:
- Everything just feels very spammy with the stream spawning heavies and bot cap being hit as soon as it starts
Wave 4:
- Colonels flanking made it so the wave had less push force for the bomb to actually progress and made it weaker, see Overall for more
Wave 6:
- Could revert the changes made to the gmed combos and make them Giant Soldiers again