No strike
Judges present: eyes, Me, DaMno, DaMeister
Demo link: https://eu-testing.moonlight.tf:27107/de...57.dem.zip
W1: Replace the ubers with quick ubers. The ubers you used were way too punishing for the map that you used.
W2: Replace the GRUs with mittens. This change will make you do more stuff rather than just hold M1 against giants.
The finale with the conches seemed to straggle a lil bit. Replace the WFAD with WFAS
W3: The wave hit the 22 MA botcap. Try to adjust the maxactive of the subwaves.
W4: Replace the last Popper with a Regen. There is no need for it to be a Popper, way too punishing for a map such as this one.
Change the brass icon to the "nys" icon
W5: Your rocket walls used the wrong icon. Use soldier_rocketwall instead.
W6: The burst shotguns were a bit too tough. They were oneshotting light classes that had full res. Reduce the bullets per shot. Remove the music, we have our own to listen to
Judges present: eyes, Me, DaMno, DaMeister
Demo link: https://eu-testing.moonlight.tf:27107/de...57.dem.zip
W1: Replace the ubers with quick ubers. The ubers you used were way too punishing for the map that you used.
W2: Replace the GRUs with mittens. This change will make you do more stuff rather than just hold M1 against giants.
The finale with the conches seemed to straggle a lil bit. Replace the WFAD with WFAS
W3: The wave hit the 22 MA botcap. Try to adjust the maxactive of the subwaves.
W4: Replace the last Popper with a Regen. There is no need for it to be a Popper, way too punishing for a map such as this one.
Change the brass icon to the "nys" icon
W5: Your rocket walls used the wrong icon. Use soldier_rocketwall instead.
W6: The burst shotguns were a bit too tough. They were oneshotting light classes that had full res. Reduce the bullets per shot. Remove the music, we have our own to listen to