[Mission] Waterlogged - Cryodoom

9 Replies, 4384 Views
*No Strike, but it was pretty close*

Judges present: eyes, Skin King, Package O' Lies
Class Comp:
Scout (Package)
Pyro (eyes)
Heavy (Skin)
Engineer (Gregarious)

Demo: https://us-testing.moonlight.tf:27107/de...79.dem.zip

Overall: Waterlogged is a *shit* map. So like, whenever you make another mission, just, try to pick a not terrible map? It has several issues, being extremely open, with weird and janky pathing. I know it can be hard to find good maps that aren't already extremely overused but, there's bad maps that despite being bad, aren't complete dogshit. Downpour is extremely unbalanced, but at least instead of being bad because it is incredibly aids to defend, it is bad because it is too easy to defend.
Now, while we're on waterlogged, don't spam hitscan, & especially don't spam high AI hitscan.
Make sure Sniper missions have DesiredCount 2 at most.

Wave 1:
- These Steel Gauntlets simply don't need to be pushers. Make them normal Steels.
- Change the Burst Fire Demomen into regular Demomen.
- Don't use hard AI Pyros on early waves like this, even if they cannot airblast, they're still Pyros, and they're still hard AI
- This is wave 1. On 1300 credits. On waterlogged. Turn the randomchoiced normal AI gatebot scouts into randomchoiced easy AI gatebot scouts.
- I'd recommend turning the last 4 UMeds into Bigheals.

Wave 3:
- You don't need these Giant Blast Soldiers. Giant Blast Soldiers have super quick reload speed, no rocket speed changes, and are just really unfun to fight against. Especially since this is waterlogged, where people will be knocked up into the skybox 90% of the time by these. Either remove them, or change them to Giant Rapid Fire Soldiers.
- 42 Heavies + 20 Buff Banner Soldiers + Giant Blast Soldiers is way too much. Hitscan spam, with Buff Banner robots is terribly unfun. Especially in waterlogged.
- Remove the slow-down effect from the Giant Pyros. It's unfun and they don't need it. There's also the fact that afterburn also applies slow-down.

Wave 4:
- You're sending crit Armored Sandman Scouts with 30 Direct Hit Soldiers. Either change the Giant Heater Heavies to not flank, or really nerf the main spawn robots so it's easier to split the team in two.
- Then you have 45 crit normal AI Scouts. Again, this is terrible for this map, especially with all the support they come with. Change them into a different robot.
- The Hyper Black Boxes just aren't fun robots. Their thing is supposed to be they last long and tank damage, not kill people with 3 rockets to the face. You can change them to a different robot of similar power.
- Don't use samurai demomen as support, please. Change them to a different robot and make them spawn more often.
- Make the Sydney Snipers be Normal AI Snipers.

Wave 5:
- Jumping Sandman Scouts are not fun to fight. Just make them regular Super Scouts or regular Sandman Scouts.
- Again, Giant slow-down Pyros. Change them to a different robot.
- You don't need all those Backup robots. They're unfun to fight, and really don't make it that much harder. Change them to something else.
- The finale dragged out a ton. You should turn those Giant Heavies into a Giant Soldier of similar strength (crit colonels for example), remove their Giant Medics, and make them all spawn in quick succession.
[Image: image.png]
(This post was last modified: 01-16-2023, 10:53 PM by eyes6526.)

Messages In This Thread
[Mission] Waterlogged - Cryodoom - by Mudun - 01-07-2023, 03:33 PM
RE: [Mission] Waterlogged - Cryodoom - by Mudun - 01-08-2023, 10:19 AM
RE: [Mission] Waterlogged - Cryodoom - by Mudun - 01-11-2023, 08:06 PM
RE: [Mission] Waterlogged - Cryodoom - by eyes6526 - 01-16-2023, 03:18 AM
RE: [Mission] Waterlogged - Cryodoom - by Mudun - 01-29-2023, 09:31 PM
RE: [Mission] Waterlogged - Cryodoom - by DaMno - 01-30-2023, 02:43 AM
RE: [Mission] Waterlogged - Cryodoom - by Mudun - 01-30-2023, 08:03 PM
RE: [Mission] Waterlogged - Cryodoom - by Mudun - 02-26-2023, 04:35 PM



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