[UNSUBMITTED MISSION] Underground - Rock Bottom

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Demo: https://eu-testing.moonlight.tf:27107/de...67.dem.zip

No Pass/Strike

Judges present: DaMeister, DaMno, Ronnie Mcnutt Gaming#killtf2, oddschool

Class Setup: Scout, Soldier, Heavy, Engineer, Pyro

(Feedback written by DaMno as honestly most of us had no idea what to say or write)
Overall there are a lot of issues ive noticed this run, being super short (17 minutes expert) is one of those too, every wave took 2-2.5 minutes without that much of a try from team

Tanks are there to just say hi and just die instantly, we had phlog and scout on tanks and they killed it before the first bridge, this needs a significant buff if you want to keep the tanks

w1-w2 are pretty boring, holding m1 simulator to win, even as tomislav heavy, mission tried to counter heavy or medic by spamming spy support with short cooldown, which didnt have that much of a success

w3-w4 are p fine, nothing too severe

W5-W6-W7 have the same start of the wave which is lame and tame, it gets old super fast

Main spawn used too much faith in demos or heavies, they cant do much there, perhaps replace em or exchange them with some of the top spawn bots

W5 if im correct with 4 burst finale was very boring, 1 minute of fighting same giant type

Tank finales are not really entertaining and they are not giving players that much of satisfaction from winning the mission, this should be looked into

All judges agreed that map is very unsatisfying and should be changed, please take that to consideration

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RE: [MISSION] Underground - Rock Bottom - by DaMeister - 11-26-2022, 06:27 PM



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