[UNSUBMITTED MISSION] Underground - Rock Bottom

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DEMO: https://eu-testing.moonlight.tf:27107/de...99.dem.zip

Team Comp
Nuq Soldier - Judge
DaMno Heavy - Judge
Oddschool Pyro - Judge
Ronnie Mcnutt Gaming Scout
MIKObscura Engineer
Izzy Spy - After w5

NO STRIKE (1st run)

Overall
This mission doesnt respect players at all, its throwing max active 22 constantly with strong commons and strong giants with little money to work with.
We had to panic wave 1-3 and w5 to even try playing another waves. Later waves were only doable with 6th player as a spy.
Please test your mission multiple times to be certain this is at least PLAYABLE

W1
Pyros with Shields are way too much for team to handle, there is no other option than just go EH/Stickies to even have chance in this subwave
Scouts are too much of a support, reduce them or replace

W2
GBurstShotgun is probably not working as intended, its just rapid gshotgun atm
Remove dmg bonus off super scouts
Replace GHeavies with anything else, too much firepower to handle with this money

W3
Make blast soldiers either not armored or just remove umeds from them.
Remove GMeds or replace with common uber medics.
Huntsmen+Pyros feels like a joke comparing to the wave

W4
Burst bombers are too strong combined with deflectors and Sydneys
Colonels stacked making the wave pretty much impossible to beat

W5
Replace GUbers with non popping gmeds
Remove buffs off direct hits and samurais

W6
Not bad

W7
Replace pyros with anything else, AIRBLAST pyros shooting through tank is nothing fun to fight against
Make conches non armored
Remove GKritz off GHeater

Messages In This Thread
RE: [MISSION] Underground - Rock Bottom - by DaMno - 11-15-2022, 10:13 PM



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