Judges present: Nuq, Damno, Oddschool
Team:
Engi (Nuq)
Pyro (Oddschool)
Soldier (Damno)
Scout
NO STRIKE (1st RUN)
Overall:
This mission is way too hard for an advanced, but isn't in expert range, all across the board, earlier waves especially. It would certainly fare better with a cash infusion before any specific non-egregious difficulty spikes can be addressed.
Add $300 starting.
*** Please test this mission with testers (that aren't pro-grade judges a-la M1/Package) until it doesn't edge on higher end of difficulty. ***
W1: Add $200+.
W2: Add $200+.
W3: Add $200+.
W4: Add $200+.
W5: Add $100+.
W6: Add $100+. Remove +25% damage bonus from Armored FaNs (and probably don't have them armored at all.
W7: Add $100+.
Team:
Engi (Nuq)
Pyro (Oddschool)
Soldier (Damno)
Scout
NO STRIKE (1st RUN)
Overall:
This mission is way too hard for an advanced, but isn't in expert range, all across the board, earlier waves especially. It would certainly fare better with a cash infusion before any specific non-egregious difficulty spikes can be addressed.
Add $300 starting.
*** Please test this mission with testers (that aren't pro-grade judges a-la M1/Package) until it doesn't edge on higher end of difficulty. ***
W1: Add $200+.
W2: Add $200+.
W3: Add $200+.
W4: Add $200+.
W5: Add $100+.
W6: Add $100+. Remove +25% damage bonus from Armored FaNs (and probably don't have them armored at all.
W7: Add $100+.