[MISSION] Rottenburg - Cybernetic Carnage

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Demo file: https://eu-testing.moonlight.tf:27107/de...06.dem.zip

Many of the same problems still remain.

Wave 2: Giants take forever to come out after destroying the tank, and when they do come out, they come out all at once.
Wave 3: Giants again are all stacking at once at the end. No pacing.
Wave 4: Giants still spawn too fast even if we hold the arch. No time to catch a break.
Wave 5: Again terrible giant medic spam near the end of the wave.
Wave 7: Again, all the giants (crit bisons) stack at once near the end.

Wave 6 had good pacing with the giant spawns (giant heavies + shotguns). Replicate a similar spawn pacing on the other waves. You could try a very short (5 s?) WaitBetweenSpawns and let the MaxActive throttle the giant spawns so that both a spawncamping team can kill them quickly and a team stuck far back can still cope with the onslaught reasonably. Limit to no more than 2 giant squads active at once.

Asides from the giants congregating too much near the end of almost every wave, the mission is fine.
(This post was last modified: 10-14-2022, 10:20 PM by Pineapple Medals Bot.)

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RE: [MISSION] Rottenburg - Cybernetic Carnage - by Pineapple Team - 10-14-2022, 09:16 PM



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