Wave 3: Pacing issues to iron out. Cut 5-10 heavies or use spawncount 2 so it's not as choppy. (Need to re-confirm)
Wave 6: Remove giant scouts, put the boss on waitforalldead on the final tank.
DISCLAIMER: Testing restrictions weren't obeyed during this run.
general:
Reduce respawntime a bit, no one likes to wait 18 seconds to respawn
W3:
Make engies battle engies, they are too punishing currently
W4
Feels on a shorter side of the mission comparing to the rest, perhaps add another subwave somewhere?
It also felt a little weaker than the rest
w6
Replace bigrocks with anything else really, they are too strong
first 2 tanks should be toned down a little as they opposed too much of a pushback even with beggars and soda on them, maybe to 20k?
Wave 4:
-Added Extra subwave.
-Buffed mission by making rapid fire gsoldiers alwayscrit.
-Buffed mission by replacing shotgun heavies with mini superscouts/fast scouts.
-Buffed mission by replacing iron bomber demos with burst demos.
Wave 6:
-Replaced Giga burst with Giant Rocket-rain soldiers.
-Nerfed the first tank hp's to 20k each.
Wave 3 - Fix pacing in final subwave, needs more than just hitscan.
Wave 4 - Remove last GRapid/Uber Meds combo, overall wave may need a small nerf.
Wave 5 - First Barrage + GMed Popper Combo felt like a forced push, difficulty just dropped afterwards, Armored Scouts could be replaced with Super Scouts. Laser Heavies proved weak and didn't do much.
Wave 6 - Cut DF Giant count, give them crits. Add a couple more Super Scouts and possibly buff each tank by 2K hp. Maybe have the Uber Medics on the Rocket Rain Giants be full duration?
(This post was last modified: 11-15-2022, 08:31 PM by DaMeister.)
Wave 3:
-Replaced mini heavies with soldiers.
-Fixed pacing issues with last wave.
-Changed super scout spawn location (a personal change).
Wave 4:
-Removed crits off of GRapids.
-Gave the GRapids a single Krit med for each combo.
-Removed last combo.
Wave 5:
-Replaced Lazer heavies with regular heavies.
-Replaced Armoured sandmen with Super scouts.
-Replaced scout supports with FAN scouts.
Wave 6:
-Removed two DF giants and gave the rest crits.
-Replaced Lazer heavies with regular heavies.
-Gave every tank an extra 2k hp.
-Gave Rocket-rains regular iber meds.
-Added 2 extra super scouts.
General
Reduce the RespawnTime. Machine Massacre tier RespawnTime is happening here.
Wave 1
Could give 2 BigHeal medics to pyro
Wave 2
Make Tank HP 15000
Otherwise fine
Wave 3
Replace the SMG support with heavies
Give to the GDeflector Heavies 1 single med that has full uber duration T_TFBot_Medic_SlowRecharge
Wave 4
Remove TeleIn engineers. The map doesn't allow them to contribute that much. Make them T_TFBot_Engineer_Sentry_Battle or remove. Won't make a big diff
Wave 5
reduce the SpawnCount to 6 and the TotalCount to 12 of the Heavies
(This post was last modified: 11-16-2022, 11:22 PM by ✪ FraHtcy3.)