Demo:
https://eu-testing.moonlight.tf:27107/de...97.dem.zip
Judges Present: Yoovy, Nuq, DaMno, FraHtcy3, DaMeister
No Strike
Classes:
Scout (Yoovy)
Demoman (MIKObscura)
Heavy (DaMno)
Engineer (Nuq)
Pyro (FraHtcy3) [Note: FraHtcy3 had to go Idle on Wave 5, so DaMeister replaced them as Pyro]
Soldier (DaMeister went Soldier when we had to 6 Mann, Wave 6, when FraHtcy3 came back and retook Pyro)
Overall:
-Halve the Respawn Time, takes forever especially on later waves.
Wave 1:
-Felt Fine
Wave 2:
-Increase spawncount of the Soldiers to 2, and Maxactive to 6, or put the Soldiers into Support with the Bat Scouts
Wave 3:
-Remove the Randomchoicing of Scouts, Demomen, and Heavies, they're very unbalanced between the choices. Make them have fixed spawning instead.
Wave 4:
-Make the first Tank spawn 10-20 seconds later
-Cut the last 20 Heavies
Wave 5:
-Give the Airblast Pyros Icon "pyro_reflect_daan", and Traffic Cone / Name to boot.
Wave 6:
[Note: We had to 6 Mann this wave to beat it.]
-Fix the Giant Kritzkrieg Medic not having a Heal Rate (Giant Soldier is easily killed before GKritz)
-Halve the Amount of Super Scouts that appear and double their inbetween time, they're way too demanding of attention when the wave already has the sheer volume of strong robots
-Halve the Giant Burst Fire Demomen
-Move the Support Heavies to spawn after Subwave 2, them spawning during the Conch section is brutal
-Give the Airblast Pyros Icon "pyro_reflect_daan", and Traffic Cone / Name to boot.