Wave 5:
Gauntlets made the wave a slog, reduce their number.
Wave 6:
Second subwave was a bit spammy, reduce the spam
If I had a dollar everytime I had a dollar I would have 2 had a dollar, which isn't a had a dollar but it's had a dollar that it happened had a dollar.
- reduced starting cash to 400
- added 10 extra bat scouts
- reduced waitbetweenspawns on bat scouts in 3rd subwave by 2 seconds
- replaced burst fire demos with normal ai heavies
- 3rd subwave is now a waitforalldead
- soldiers in 3rd subwave are now hard ai
- decreased waitbetweenspawns on super scouts to 20 seconds
- waitbetweenspawnsafterdeath on smg snipers decreased to 0
w2:
- increased number of FaN scouts to 18
- replaced all bigheal medics with quick uber medics
- decreased totalcount of pyro + med combos by 4
- increased totalcount of demomen by 2
- support bowmen are now hard ai
- decreased cooldowntime of snipers by 10 seconds
w3:
- wave now uses 3 way bomb relay instead of center path relay
- added an extra super scout to 1st subwave
- replaced bison soldiers with shotgun heavies (not the valve template, just stock shotgun)
- added snipers
- decreased waitbetweenspawns on giant burst soldiers by 2 seconds.
- support flare pyros are now hard ai
- waitbetweenspawnsafterdeath on shotgun heavies decreased to 0
w4:
- added a gheavy to 1st subwave
- all scouts are now randomchoiced with pyros
- replaced colonels with gheavies
- replaced all blast vac meds with bullet vac meds
- 3rd subwave now waits for 2nd subwave to die before starting
- decreased waitbetweenspawns on grapids in final subwave
w5:
- wave now uses 3 way bomb relay instead of center path relay
- replaced regen gmeds with popping gmeds
- increased totalcount of battalions soldiers to 24 and spawncount to 28
- gdemos now wait for all battalion soldiers to spawn before spawning
- infinite support scouts are now hard ai
- decreased payout by 300
w6:
- wave now uses 3 way bomb relay instead of center path relay
- increased boss hp by 2k
- added extra gFaN to 1st subwave
- replaced heavy gatebots with pyro gatebots
- replaced colonels in 2nd subwave with gdeflectors
- added hard ai heavies to final subwave support randomchoice
- reworked final subwave
- waitbetweenspawnsafterdeath on shield demos decreased to 0
(This post was last modified: 06-30-2022, 07:34 PM by Package O' Lies.)