Judges present: Averagegamer, Creatorforce, Package O' Lies
demo link:
https://us-testing.moonlight.tf:27107/de...19.dem.zip
Class comp:
Scout (Juan game)
Soldier (Package)
Pyro (Creatorforce)
Demoman (Quantum apple)
Engineer (Averagegamer)
wave 1:
- mostly felt fine but the last sub wave could be more punishing as it felt easier than the earlier sub waves. Add conch/batts to the giant squads in the final sub wave to make it more punishing
wave 2:
- The g demos didn't really do much in the first sub wave. Replace the g demos with g rapid fire soldier
- Reduce engineer spawn cooldown to 50 secs as realistically only 1-2 will spawn throughout the wave
wave 3:
- increase the support as there is not much going on after the main wave bots are dead. Replace the direct hit soldiers with normal ai pyros with airblast disabled in support in groups of 5 - 6
wave 4:
- first sub wave felt easier than the earlier waves as the bat scouts didn't really do much. Replace the bat scouts with hard ai scattergun scouts to spice things up the first sub wave
wave 5:
- felt fine.
wave 6:
- felt fine