[MISSION] Steep - Fatal Error

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Mission name: Fatal Error
Map: Steep
Difficulty: Advanced
Mission type: Nightmare/wave 666
Current Version: Version 9

Credits:
Retrowave(Myself): for making the mission & the waves.
sopping wet full of paste, vulturefat, ida: For making the map.
Potato mvm community: for the custom icons & testing the mission during the early stages.


Attached Files
.pop   mvm_steep_rc3a_adv_666_fatal_error.pop (Size: 28.49 KB / Downloads: 35)
(This post was last modified: 03-12-2022, 08:20 PM by Retrowave.)
Version 3 changes:
(Theres a lot)

-Reworked a lot of sections (removed and added some bots).
-Added Giant Colonel Barrages to some sections.
-Made final 4 tanks have 20K instead of 25K.
-Made Major Malfunction a mid-stage boss.
-Removed Major League.
-Removed 4 giant deflectors in the final section, and made the rest alwayscrit.
-Added a break session in the middle of the wave (so people can upgrade and set up) (it's 40 seconds).
-Fixed a bunch of pacing issues
-made tanks in middle section come out slower (spaced out by 20 seconds instead of 10).
My test restrictions:
-Run without medic shield at least once.
-Run without heavy at least once.
-Run with out sniper and/or spy at least once.
Judges Present: Mo, WildJayDogGO3, Package O' Lies

Demo: https://us-testing.moonlight.tf:27107/de...91.dem.zip

This mission will pass when the following changes are made.

Add 2 more gbursts to the 2nd gburst subwave due to stragglers.

Add 1 more set of gbursts to the gburst soldier subwave due to stragglers.
(02-09-2022, 06:30 AM)Package O' Lies Wrote: Judges Present: Mo, WildJayDogGO3, Package O' Lies

Demo: https://us-testing.moonlight.tf:27107/de...91.dem.zip

This mission will pass when the following changes are made.

Add 2 more gbursts to the 2nd gburst subwave due to stragglers.

Add 1 more set of gbursts to the gburst soldier subwave due to stragglers.
Here you go!

The final version!


Attached Files Thumbnail(s)
   

.pop   mvm_steep_rc3a_adv_666_fatal_error.pop (Size: 28.5 KB / Downloads: 22)
Judges Present: Package O' Lies, Poet, Randomguy, Creatorforce

Demo: https://sgp-testing.moonlight.tf:27107/d...18.dem.zip

Strike 2

The wave:

Remove the tele engis.

The first 2 subwaves dragged on a bit.

The part before the break (with the crit colonels, umeds, tanks, etc.) is a huge difficulty spike, remove the conch soldiers, replace the barrage commons with something not projectile based due to the huge amounts of projectile spam.

The part following the first break is incredibly similar to the subwave just mentioned (Almost the same bot comps), the projectile spam is still a bit annoying (maybe burstfire instead of barrage?).

The small heavies before the finale can be made into gauntlets.

the bomb resetting before the finale doesn't really feel right, and could maybe be removed/put somewhere else.

The finale is a HUGE difficulty spike, 80k total tank hp and crit gdeflectors + conch spam, replace the tanks with 1 60k hp tank and remove the conch.

Overall: pretty spammy, and gets a bit bland by the break.
This mission has been sent back to the initial judging team, and 1 strike has been removed. You are now at 1 Strike total.
(02-17-2022, 04:29 AM)M1 Wrote: This mission has been sent back to the initial judging team, and 1 strike has been removed. You are now at 1 Strike total.
thank you
(02-13-2022, 04:20 AM)Package O' Lies Wrote: Judges Present: Package O' Lies, Poet, Randomguy, Creatorforce

Demo: https://sgp-testing.moonlight.tf:27107/d...18.dem.zip

Strike 2

The wave:

Remove the tele engis.

The first 2 subwaves dragged on a bit.

The part before the break (with the crit colonels, umeds, tanks, etc.) is a huge difficulty spike, remove the conch soldiers, replace the barrage commons with something not projectile based due to the huge amounts of projectile spam.

The part following the first break is incredibly similar to the subwave just mentioned (Almost the same bot comps), the projectile spam is still a bit annoying (maybe burstfire instead of barrage?).

The small heavies before the finale can be made into gauntlets.

the bomb resetting before the finale doesn't really feel right, and could maybe be removed/put somewhere else.

The finale is a HUGE difficulty spike, 80k total tank hp and crit gdeflectors + conch spam, replace the tanks with 1 60k hp tank and remove the conch.

Overall: pretty spammy, and gets a bit bland by the break.
Changes I've made:

General:
Replaced engi bots with sniper bots.

Wave 666:
-Cut down first 2 subwaves by a bit.
-removed conch soldiers from entire wave and replaced them with different types of bots.
-Replaced randomchoice soldiers in beginning with the mini barrages.
-Replaced other mini barrage sections with different types of pyros and heavies.
-replaced small gauntlets with regular gauntlet pushers.
-removed 4th bomb reset trigger.
-removed all 4 20k tanks and replaced them with 1 tank that has 60k hp.
-Replaced regular giant deflectors with HoK Giant deflectors.
-Replaced Burst fire giant soldiers with DH Burst fire giant soldiers


Attached Files
.pop   mvm_steep_rc3a_adv_666_fatal_error.pop (Size: 29.37 KB / Downloads: 18)
(02-26-2022, 12:30 AM)Retrowave Wrote:
(02-13-2022, 04:20 AM)Package O' Lies Wrote: Judges Present: Package O' Lies, Poet, Randomguy, Creatorforce

Demo: https://sgp-testing.moonlight.tf:27107/d...18.dem.zip

Strike 2

The wave:

Remove the tele engis.

The first 2 subwaves dragged on a bit.

The part before the break (with the crit colonels, umeds, tanks, etc.) is a huge difficulty spike, remove the conch soldiers, replace the barrage commons with something not projectile based due to the huge amounts of projectile spam.

The part following the first break is incredibly similar to the subwave just mentioned (Almost the same bot comps), the projectile spam is still a bit annoying (maybe burstfire instead of barrage?).

The small heavies before the finale can be made into gauntlets.

the bomb resetting before the finale doesn't really feel right, and could maybe be removed/put somewhere else.

The finale is a HUGE difficulty spike, 80k total tank hp and crit gdeflectors + conch spam, replace the tanks with 1 60k hp tank and remove the conch.

Overall: pretty spammy, and gets a bit bland by the break.
Changes I've made:

General:
Replaced engi bots with sniper bots.

Wave 666:
-Cut down first 2 subwaves by a bit.
-removed conch soldiers from entire wave and replaced them with different types of bots.
-Replaced randomchoice soldiers in beginning with the mini barrages.
-Replaced other mini barrage sections with different types of pyros and heavies.
-replaced small gauntlets with regular gauntlet pushers.
-removed 4th bomb reset trigger.
-removed all 4 20k tanks and replaced them with 1 tank that has 60k hp.
-Replaced regular giant deflectors with HoK Giant deflectors.
-Replaced Burst fire giant soldiers with DH Burst fire giant soldiers
Changes I've Made:
Just added different types of scouts during the first quarter lol.


Attached Files
.pop   mvm_steep_rc3a_adv_666_fatal_error.pop (Size: 29.31 KB / Downloads: 20)



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