Overall
- Good mission overall for a first run as it just needs some slight adjustments
- Would recommend testing this without beggars/phlog particuarly for wave 6
wave 3:
-there wasn't much going on in the finale as it was mostly just melee with crits. Could try to make this final subwave drag less
wave 5:
- add medic_uber_giant to the uber med icons as it can be kinda hard to tell which uber meds you killed since they appear in both main wave and support wavebar
wave 6:
- May need to test/judge to see if a team can beat this wave reasonably without beggars and/or phlog as they made tanks feel weak throughout the wave
(changes before testing)
Wave 3:
- Changed 4 Giant Dragon's Fury Pyros to 6
- Giant Armored Sandman Scouts can now spawn from teles, and slightly decreased their WaitBetweenSpawns and WaitBeforeStarting (6 > 4.5)
Wave 5:
- Changed Medic icons
- Increased the amount of Engineer + Umed squads in the boss fight from 4 to 6
- Decreased the amount of Spies in the boss fight from 12 to 6, upped their AI to Expert
- Giant Bison Soldiers and the Bison boss now deal 5x damage to buildings
Wave 3:
- Turned Giant Burst Fire Soldiers into Giant Black Box Soldiers
- Turned Uber Medics into Big-Heals
- Turned Giant Dragon's Fury Pyros into Giant Rapid Fire Soldiers and removed their Big-Heals
- Reverted changes to Bison Soldiers and Bowmen
- Reverted changes to Giant Scouts' WaitBetweenSpawns
Wave 6:
- Removed Spies and Snipers
- Added flanking Rapid Fire Bowmen
Wave 1:
- Added 1 more Giant Demoman + Umeds
- Increased Giant Demoman + Umeds Max Active from 6 to 7
- Lowered Total, Max and Spawn Counts of commons in the first subwave
Wave 2:
- Changed Shortstop Scout Amount from 15 to 30 and Heavy amount from 30 to 15 for pacing reasons
- Made Support Pyros AlwaysFire
Wave 3:
- Added 1 more Giant Black Box Soldier + Big-Heals
- Removed 1 Big-Heal from each Giant BBox Squad
- Changed Giant Rapid Fire Soldiers to Giant Burst Fire Soldiers
- Increased WaitBefore on last subwave so it won't blend in with the GBurst subwave
- Changed Crit Demoknights to MITTENS (with small chance of one being named mitten punchie)
Wave 4:
- Changed 24 Scouts to 48
- Removed 1 Umed from each Giant Shotgun Heavy Squad
- Added Crits on Giant Burst Fire Demomen
Wave 5:
- Slightly increased WaitBefore on Giant Heavies, to try to make sure they only spawn then the first engineer to spawn has set up
Wave 6:
- Changed Airblast Pyros to Dragon's Fury Pyros
Wave 7:
- Added 1 more Giant Heavy + Giant Soldier pair
may i get this mission's 1st pass removed? i will make large changes to it and i would not like for the fate of it to be in the hands of just 1 judging team