NO STRIKE
Judges in attendance: M1, Package, Nuke, DaMeister
Demo link:
https://us-testing.moonlight.tf:27107/de...68.dem.zip
Overall
-Giants need to use spawnbot_giant. The walk from the normal spawnbot to the front is far too long.
-There wasn't much advantage pushing. Take notes from the feedback on wave 3.
-Crit snipers should have their icons changed to normal. There should be a few icons to represent that they headshot. The information on whether snipers are alive is more important than that they headshot, since that can be conveyed with an icon.
-Remove the music. We have our own music to listen to.
Wave 1
-The wave is mostly overreliant on uber medics.
Wave 2
-The second and third subwaves should be merged into one (bursts soldiers + bisons + demos + heavies)
-Replace the natascha heavies with regular heavies, as they end up doing very little with their low accuracy.
-The shield medics don't belong on the bisons. They're powerful enough on their own.
Wave 3
-Just outright remove the uber on the shield medics. For future reference, medics popping at a level above around 100 is too high, as it nearly guarantees a pop on anything but a crit scottish resistance demo. Not very fun.
-The shortstops aren't particularly good as advantage pushers. Try taking some notes from cataclysm wave 2/4 and use some giant heavies with uber medics, and make them spawn earlier than after everything dies.
-Tomislav heavies probably shouldn't be normal AI. Make them stock minigun.
Wave 4
-The randomchoice bots aren't balanced at all. Make sure if you use randomchoice that each bot has a similar power level.
-This first subwave hard counters pyro with all of the unapproachable giants and commons.
-The boss does absolutely nothing and should be removed.
Wave 6
-EH snipers aren't very fun. Just replace them with other snipers.
Wave 7
-The wave is mostly hitscan bots, and isn't very fun to fight.
-Replace EH snipers
-Drop GUber shield threshold to 100 or less.
-The boss isn't very interesting and is countered by strafing.