[MISSION] Metro - Synthetic Synthwave - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Metro - Synthetic Synthwave (/showthread.php?tid=96) |
[MISSION] Metro - Synthetic Synthwave - Retrowave - 07-24-2022 Mission name: Synthetic Synthwave Map: Metro Difficulty: Advanced Mission type: Invasion (6 waves) Current Version: Version 14 Credits: Retrowave(Myself): for making the mission & the waves. Signalmax for making the map. Potato mvm & Moonlight communities for the custom icons. RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 07-25-2022 My test restrictions: -Run without medic shield at least once. -Run without heavy at least once. -Run with out sniper and/or spy at least once. RE: [MISSION] Metro - Synthetic Synthwave - Pineapple Medals Bot - 10-12-2022 Judges present: None Demo file: https://eu-testing.moonlight.tf:27107/demos/mvm_metro_rc3_adv_synthetic_synthwave_1665598214.dem.zip Wave 3: Pacing issues to iron out. Cut 5-10 heavies or use spawncount 2 so it's not as choppy. (Need to re-confirm) Wave 6: Remove giant scouts, put the boss on waitforalldead on the final tank. DISCLAIMER: Testing restrictions weren't obeyed during this run. RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 10-23-2022 Changes I've made: Wave 3: -Removed 10 robots from the Heavy+Medic combos at the end (5 heavies & 5 medics to be exact). Wave 6: -Removed the 3 super scouts at the end of the wave. -Made the Boss spawn after final tank dies. New version is currently uploaded to the server. RE: [MISSION] Metro - Synthetic Synthwave - DaMno. - 11-13-2022 DEMO: https://eu-testing.moonlight.tf:27107/demos/mvm_metro_rc3_adv_synthetic_synthwave_1668347170.dem.zip Judges present: DaMno Oddschool Nuq Team Comp: Heavy Soldier Scout Engie general: Reduce respawntime a bit, no one likes to wait 18 seconds to respawn W3: Make engies battle engies, they are too punishing currently W4 Feels on a shorter side of the mission comparing to the rest, perhaps add another subwave somewhere? It also felt a little weaker than the rest w6 Replace bigrocks with anything else really, they are too strong first 2 tanks should be toned down a little as they opposed too much of a pushback even with beggars and soda on them, maybe to 20k? RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 11-15-2022 Current version uploaded to Server Changes I've made in Version 3: Wave 3: -Changed tele engis into battle engies. Wave 4: -Added Extra subwave. -Buffed mission by making rapid fire gsoldiers alwayscrit. -Buffed mission by replacing shotgun heavies with mini superscouts/fast scouts. -Buffed mission by replacing iron bomber demos with burst demos. Wave 6: -Replaced Giga burst with Giant Rocket-rain soldiers. -Nerfed the first tank hp's to 20k each. RE: [MISSION] Metro - Synthetic Synthwave - DaMeister - 11-15-2022 Demo: https://eu-testing.moonlight.tf:27107/demos/mvm_metro_rc3_adv_synthetic_synthwave_1668539866.dem.zip No Strike Judges present: DaMeister, DaMno, Nuq Team comp: Engineer, Heavy, Soldier, Scout Wave 2 - Too many bat scout commons. Wave 3 - Fix pacing in final subwave, needs more than just hitscan. Wave 4 - Remove last GRapid/Uber Meds combo, overall wave may need a small nerf. Wave 5 - First Barrage + GMed Popper Combo felt like a forced push, difficulty just dropped afterwards, Armored Scouts could be replaced with Super Scouts. Laser Heavies proved weak and didn't do much. Wave 6 - Cut DF Giant count, give them crits. Add a couple more Super Scouts and possibly buff each tank by 2K hp. Maybe have the Uber Medics on the Rocket Rain Giants be full duration? RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 11-16-2022 Changes I've made: Wave 2: - Removed a chunk of bat scout supports. Wave 3: -Replaced mini heavies with soldiers. -Fixed pacing issues with last wave. -Changed super scout spawn location (a personal change). Wave 4: -Removed crits off of GRapids. -Gave the GRapids a single Krit med for each combo. -Removed last combo. Wave 5: -Replaced Lazer heavies with regular heavies. -Replaced Armoured sandmen with Super scouts. -Replaced scout supports with FAN scouts. Wave 6: -Removed two DF giants and gave the rest crits. -Replaced Lazer heavies with regular heavies. -Gave every tank an extra 2k hp. -Gave Rocket-rains regular iber meds. -Added 2 extra super scouts. RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 11-16-2022 Version 4.1 Changes I've made: Wave 5: - Replace burst demos with normal ai DF pyros. General: Gave GRocketwall Soldiers hats lol RE: [MISSION] Metro - Synthetic Synthwave - ✪ FraHtcy3 - 11-16-2022 Judges present : Ronnie Mcnutt Gaming#killtf2, DaMeister, Nuq Team Comp: Scout (Ronnie Mcnutt Gaming#killtf2) Soldier (DaMeister) Engineer (Nuq) Demoknight NO STRIKE Demo : https://eu-testing.moonlight.tf:27107/demos/mvm_metro_rc3_adv_synthetic_synthwave_1668625884.dem.zip General Reduce the RespawnTime. Machine Massacre tier RespawnTime is happening here. Wave 1 Could give 2 BigHeal medics to pyro Wave 2 Make Tank HP 15000 Otherwise fine Wave 3 Replace the SMG support with heavies Give to the GDeflector Heavies 1 single med that has full uber duration T_TFBot_Medic_SlowRecharge Wave 4 Remove TeleIn engineers. The map doesn't allow them to contribute that much. Make them T_TFBot_Engineer_Sentry_Battle or remove. Won't make a big diff Wave 5 reduce the SpawnCount to 6 and the TotalCount to 12 of the Heavies |