[MISSION] Mannhattan - Discordant - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Mannhattan - Discordant (/showthread.php?tid=86) |
[MISSION] Mannhattan - Discordant - Package O' Lies - 06-13-2022 Mission Name: Discordant Map: Mannhattan Difficulty: Expert Credits: Package O' Lies - Mission maker Valve - Map maker RE: [MISSION] Mannhattan - Discordant - Package O' Lies - 06-13-2022 Version 1 RE: [MISSION] Mannhattan - Discordant - the fat - 06-20-2022 No pass, no strike Judges present: Package - Scout, Mo - Soldier, Nuq - Demo, the fat - Engineer Demo: https://eu-testing.moonlight.tf:27107/demos/mvm_mannhattan_adv_discordant_1655756446.dem.zip Wave 4: Lower MA of Rapidfire Blackboxes Wave 5: Gauntlets made the wave a slog, reduce their number. Wave 6: Second subwave was a bit spammy, reduce the spam RE: [MISSION] Mannhattan - Discordant - Package O' Lies - 06-26-2022 Version 2: Wave 4: - Reduced maxactive on giant black boxes to 4 Wave 5: - Removed 1 set of knights from the 1st subwave - Removed 2 sets of gauntlets from the 2nd subwave - Reduced payout by 100 Wave 6: - Replaced all super scouts with FaNs - partially reworked final 2 subwaves RE: [MISSION] Mannhattan - Discordant - PDA Expert - 06-26-2022 We gave this a run, we're unable to decide if this is a pass or not quite yet. We will do a rerun asap. RE: [MISSION] Mannhattan - Discordant - Package O' Lies - 06-29-2022 Discordant v3: Mission difficulty has been updated to expert w1: - reduced starting cash to 400 - added 10 extra bat scouts - reduced waitbetweenspawns on bat scouts in 3rd subwave by 2 seconds - replaced burst fire demos with normal ai heavies - 3rd subwave is now a waitforalldead - soldiers in 3rd subwave are now hard ai - decreased waitbetweenspawns on super scouts to 20 seconds - waitbetweenspawnsafterdeath on smg snipers decreased to 0 w2: - increased number of FaN scouts to 18 - replaced all bigheal medics with quick uber medics - decreased totalcount of pyro + med combos by 4 - increased totalcount of demomen by 2 - support bowmen are now hard ai - decreased cooldowntime of snipers by 10 seconds w3: - wave now uses 3 way bomb relay instead of center path relay - added an extra super scout to 1st subwave - replaced bison soldiers with shotgun heavies (not the valve template, just stock shotgun) - added snipers - decreased waitbetweenspawns on giant burst soldiers by 2 seconds. - support flare pyros are now hard ai - waitbetweenspawnsafterdeath on shotgun heavies decreased to 0 w4: - added a gheavy to 1st subwave - all scouts are now randomchoiced with pyros - replaced colonels with gheavies - replaced all blast vac meds with bullet vac meds - 3rd subwave now waits for 2nd subwave to die before starting - decreased waitbetweenspawns on grapids in final subwave w5: - wave now uses 3 way bomb relay instead of center path relay - replaced regen gmeds with popping gmeds - increased totalcount of battalions soldiers to 24 and spawncount to 28 - gdemos now wait for all battalion soldiers to spawn before spawning - infinite support scouts are now hard ai - decreased payout by 300 w6: - wave now uses 3 way bomb relay instead of center path relay - increased boss hp by 2k - added extra gFaN to 1st subwave - replaced heavy gatebots with pyro gatebots - replaced colonels in 2nd subwave with gdeflectors - added hard ai heavies to final subwave support randomchoice - reworked final subwave - waitbetweenspawnsafterdeath on shield demos decreased to 0 |