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[MISSION] Quetzal - Wilderness Warfare - Printable Version

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+--- Thread: [MISSION] Quetzal - Wilderness Warfare (/showthread.php?tid=77)

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[MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-21-2022

Map: Quetzal
Version: 1
Waves: 8
Difficulty: Advanced

Credits:
----------------------------------------------
Mission Creator/Play Tester - Yoovy

Play Tester/Feedback - Package O' Lies
Play Tester/Feedback - Mo
Play Tester/Feedback
 - Averagegamer
Play Tester
 - Mystery Unknown One

Play Tester - PDA Expert
Play Tester
 - Skin King
Play Tester
 - A+Drew

----------------------------------------------


RE: [MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-21-2022

Version 1: https://www.dropbox.com/s/nidx3skyc2kzssl/mvm_quetzal_rc5_adv_wilderness_warfare.pop?dl=0


RE: [MISSION] Quetzal - Wilderness Warfare - DaMeister - 05-22-2022

Pass with Changes

Judges present:
DaMeister
Yoovy
PDA Expert

Classes present:
Heavy (DaMeister)
Engineer (Yoovy)
Demoman (PDA Expert)
Scout (Robo-Poot)

Demo: https://us-testing.moonlight.tf:27107/demos/mvm_quetzal_rc5_adv_wilderness_warfare_1653240419.dem.zip

Wave 8: Increase jump height to both Soldier and Medic boss, it was very easy for them to get bodyblocked

Overall: Mission is in an already good state, some small changes to the bosses and it should already be good to go


RE: [MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-22-2022

Version 1.5: https://www.dropbox.com/s/nidx3skyc2kzssl/mvm_quetzal_rc5_adv_wilderness_warfare.pop?dl=0

Wave 8: Increased jump height of both bosses by 150%


RE: [MISSION] Quetzal - Wilderness Warfare - M1 - 05-22-2022

NO PASS
Judges in attendance: M1, Mo, Ciaran

Wave 2
-There were too many airblast pyros this wave. It was impossible to play soldier this wave.
-The wave is too reliant on commons; the giants are solely there to escort the commons. That's not good design on $3000.

Wave 3
-The popping bigheals weren't that fun.

Wave 4
-The 4 caber giants were just there, and died instantly. I'd recommend replacing them with giants that can kill.

Wave 5
-The shotgun burst heavies were regular shotguns (is this a bug?)

Overall
-The mission is pretty solid, but still needs a bit of work before it can pass. Therefore, we overturn the previous pass with changes.


RE: [MISSION] Quetzal - Wilderness Warfare - Package O' Lies - 05-22-2022

M1 not providing class lines or a demo :ujel:


RE: [MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-22-2022

Version 2: https://www.dropbox.com/s/nidx3skyc2kzssl/mvm_quetzal_rc5_adv_wilderness_warfare.pop?dl=0

W2:
-Changed the common Airblast Pyros to Pyros

W3:
-Replaced Big-Heal Medics with Quick-Fix Medics

W4:
-Replaced Giant Caber Demoknights with Giant Demomen

W5:
-Replaced Burst Fire Shotgun icon with Stock Shotgun Icon for consistency among other missions


RE: [MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-22-2022

Version 2 Fix: https://www.dropbox.com/s/nidx3skyc2kzssl/mvm_quetzal_rc5_adv_wilderness_warfare.pop?dl=0

Overall:
-Fixed Sentry Busters not spawning


RE: [MISSION] Quetzal - Wilderness Warfare - Averagegamer - 05-23-2022

Pass with changes
Judges in attendance: Averagegamer, Package, Mo

Demo: https://us-testing.moonlight.tf:27107/demos/mvm_quetzal_rc5_adv_wilderness_warfare_1653273059.dem.zip

wave 1: felt fine
wave 2: felt fine
wave 3: make the Pyro powerjacks spawn after the last giant dies
wave 4: felt fine
wave 5: felt fine
wave 6: felt fine
wave 7: make the Gauntlets spawn after the last giant dies
wave 8: cancel fall damage time on the soldier boss

This mission will be featured in the next event, congratulations!


RE: [MISSION] Quetzal - Wilderness Warfare - Yoovy - 05-23-2022

Version 3: https://www.dropbox.com/s/nidx3skyc2kzssl/mvm_quetzal_rc5_adv_wilderness_warfare.pop?dl=0

W3:
-Made Powerjacks waitforallspawned 10 on the final subwave

W6:
-Made Sandmen waitforallspawned 10 on the final subwave

W7:
-Removed support Gauntlets, wave is fine without